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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Just for reference, we do not use bump map, we use normal map to achieve bumping effect.
Recently a way to force a specular / normal map on any texture was added, if your ship texture is called 1K_ZT_texture.jpg, then your specular must be called 1K_ZT_texture.jpg_SP.png and your normal map must be 1K_ZT_texture.jpg_NM.png. If those files are found next to the texture, they will be used instead of no specular map and an automatically generated normal map. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jan 26, 2013 12:43 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Jey123456 wrote: Just for reference, we do not use bump map, we use normal map to achieve bumping effect. Recently a way to force a specular / normal map on any texture was added, if your ship texture is called 1K_ZT_texture.jpg, then your specular must be called 1K_ZT_texture.jpg_SP.png and your normal map must be 1K_ZT_texture.jpg_NM.png. If those files are found next to the texture, they will be used instead of no specular map and an automatically generated normal map. Good to know, thanks for the info Jey. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Jan 26, 2013 5:57 pm |
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Team:
Rank: Main: Durfingle Level: 5819 Joined: Sat Dec 29, 2012 11:44 pm Posts: 286 |
shesh man, you sohuld retexture the Testudo ship, considering its the same ass all the tortises and so many people use it, it would be great if you could, looking for change in the boring old turtle colors, looking for some vibrant colors!
_________________ Durfingle Durfy |
Thu Jan 31, 2013 10:41 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Started texturing Ares, here's a first look:
This is a work in progress, anything seen is subject to change. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Apr 12, 2013 11:26 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I think i'm gonna run with the bloodstained theme, here's a shot with a bit more work:
I forgot to swap out the Specular map from the Zeus Throne's, so you can see a bit of the lightning and the grid reflection maps on the left front section and in the shadows on the body section. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Apr 12, 2013 2:01 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Nice. I would be curious to see how that looks on the AWC+ model too.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Apr 12, 2013 2:11 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
anilv wrote: Nice. I would be curious to see how that looks on the AWC+ model too. I want bloodtstained skins. Not just for the AWC, too. Cool skin families would be a nice cosmetic thing for people to buy. |
Fri Apr 12, 2013 5:09 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Those models are so epic biggee, i would definitely pay cash for those skins. However i would like to see how they look in game it might just look weird.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Apr 12, 2013 6:18 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
anilv wrote: Nice. I would be curious to see how that looks on the AWC+ model too. The main problem with this is that I rebuilt the base model to be seamless and this texture will not function on the model currently in game. I'd have to remodel the AWC+ model as well, and somehow line up the UV's to take advantage of this custom texture. I'm sure it can be done, but i'm not sure how much of a pain in the ass it would be. Most of the models in game are built lazily, and textured lazily. This model and UV layout is more or less "perfect" in terms of what you want for being able to texture it for the highest attention to detail possible, and it's seamless, which means it is in one big piece. Most models in game are made up of intersecting pieces with a texture that is projected onto them from one camera view (usually top down), so all of the sides of the model look really distorted. It's just lazy work really, and the quality just isn't there because whoever was working on it was probably overworked as it was and just wanted to be done with it and didn't care about the details. That being said, if I can get a heads up that these will be used in some way, i'd be more willing to put forth the effort to remodel the other models needed, including the AWC+. As it is though, these are just here to look pretty and I gain nothing from working on them. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Apr 13, 2013 3:50 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Here's the final Ares re-texture I think. This uses a custom texture and specular map
Ares' War Chariot - Battle Hardened, Blood of War I'll update the original post with info/DL links at some point. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Apr 13, 2013 6:50 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Max235 wrote: anilv wrote: Nice. I would be curious to see how that looks on the AWC+ model too. I want bloodtstained skins. Not just for the AWC, too. Cool skin families would be a nice cosmetic thing for people to buy. Maybe someday they'll have a way to purchase custom skins. When that day comes, I know what i'll be doing. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Apr 13, 2013 8:03 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
It looks just like the ZT, just with a different texture :S
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Sat Apr 13, 2013 9:34 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Tomzta09 wrote: It looks just like the ZT, just with a different texture :S Yeah, it's a re-texture, not a remodel. It's a ton of work to setup a photoshop document for usability every time I make a new model with new UV's, and everyone is already comfortable with the current models, and they are low poly and probably the most common ships out there. I would probably go in and model/animate the + versions if I get to that point, but not really a reason to now with these just being eye candy. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Apr 13, 2013 10:19 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Apr 14, 2013 9:09 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Right now each plane of the ship has a white border around it. If you removed those, would it wash out the perspective too much?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Apr 14, 2013 11:19 am |
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