Post new topic Reply to topic  [ 39 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Alternate forms of Experience
building a base should give us XP,.as well as building stuff.

_________________
"I still miss the Crack Whores..." - Jeff_L


Mon Mar 18, 2013 2:57 am
Profile
Team: Suns of Hades
Rank: Peon
Main: urzaserra2
Level: 4871

Joined: Wed Apr 06, 2005 1:34 am
Posts: 673
Post Re: Alternate forms of Experience
XP from building will need some sort of limit or be really not worthwhile amounts of xp. Theres too many easy mass builds out there that could allow out of control leveling. For example buildign 1k station expansion units.


Mon Mar 18, 2013 10:43 am
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Alternate forms of Experience
I was actually going to include building and a few other things in this, but I thought I'd keep it simple and just start with 3. What I was going to do for building was that each time you build a new type of thing, you get some XP, so there's a list of all the different types of things you've built, and each time you add a new type of thing to that list, you get the XP.

But this might get complicated because of the way that people share bases, and I'm not sure how we'd want to deal with that, exactly. Maybe just give the credit to the owner of the base, or maybe you have to be both the owner, and the one who actually uses the BP to start the build.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Wed Mar 20, 2013 11:39 am
Profile WWW
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Alternate forms of Experience
If anything it should just be the person who starts the build who gets credit. A lot of teams use communal production bases.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Mar 20, 2013 11:47 am
Profile
User avatar
Team: Star Revolution X
Rank: Peon
Main: Xantra
Level: 2904

Joined: Mon Apr 04, 2005 2:54 pm
Posts: 456
Location: UK
Post Re: Alternate forms of Experience
I'd say a simple solution is to just apply diminishing returns on exp gained from building items, and perhaps scale the experience with the item's build costs -- ie: mass-building expanders won't gain you much experience, because they are cheap, whereas building something like a tech 21 ship would, because they have ~10b in build costs.

_________________
Entendreal Entrepreneur.


Wed Mar 20, 2013 11:50 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Alternate forms of Experience
xantra wrote:
I'd say a simple solution is to just apply diminishing returns on exp gained from building items, and perhaps scale the experience with the item's build costs -- ie: mass-building expanders won't gain you much experience, because they are cheap, whereas building something like a tech 21 ship would, because they have ~10b in build costs.


His proposal is a one-time XP reward for building a novel item. You wouldn't get experience for building that same item again.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Mar 20, 2013 11:53 am
Profile
User avatar
Team: Star Revolution X
Rank: Peon
Main: Xantra
Level: 2904

Joined: Mon Apr 04, 2005 2:54 pm
Posts: 456
Location: UK
Post Re: Alternate forms of Experience
I know, but building can be quite time-consuming, and there are a lot of things that are either too useless, too much effort, or too poor performing for their build requirements. I can't see people wanting to go through the effort to build half of the novel stuff in the game, just for a moderate exp reward.

It doesn't need to be a one-time exp reward if it is implemented properly. Infact, I think the game would benefit enormously if there were actual viable alternatives in levelling beyond grinding AI - especially in regards to attracting newcomers. It would add to the sandbox element of the game. If a player wishes to level through building, mining or trading, I don't see any reason why they shouldn't be able to.

Essentially, what I'm trying to say is, if you're going to add alternatives, they need to be practical and viable, not just gimmicks.

_________________
Entendreal Entrepreneur.


Wed Mar 20, 2013 12:05 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Alternate forms of Experience
I think the owner of the base should get xp. Production bases are a pain to setup this could be a little incentive for some.

_________________
"I still miss the Crack Whores..." - Jeff_L


Wed Mar 20, 2013 12:59 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Alternate forms of Experience
redalert150 wrote:
I think the owner of the base should get xp. Production bases are a pain to setup this could be a little incentive for some.


Or a good reason to motivate someone to set up their own damn production base rather than leeching off others. =)

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Mon Mar 25, 2013 11:12 pm
Profile WWW
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Alternate forms of Experience
JeffL wrote:
redalert150 wrote:
I think the owner of the base should get xp. Production bases are a pain to setup this could be a little incentive for some.


Or a good reason to motivate someone to set up their own damn production base rather than leeching off others. =)


Completely unrealistic view on the matter. Teams setup with minimal production bases because having more production bases makes more sensitive points in territory defense, and also divides commods that could go to one more efficient base if there was only one prod.

You're trying to counter an extremely effective system that teams have been using for an immense amount of time by giving a little bit of experience, but only once for each item, the gain does not come anywhere close to compensating the sacrifice...


Tue Mar 26, 2013 6:42 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Alternate forms of Experience
Lol yea i was thinking that to although ill still leach and be happy for my teammates well earned xp :)

As to shawn, Several people already use their own production base.

_________________
"I still miss the Crack Whores..." - Jeff_L


Tue Mar 26, 2013 8:23 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Alternate forms of Experience
JeffL wrote:
redalert150 wrote:
I think the owner of the base should get xp. Production bases are a pain to setup this could be a little incentive for some.


Or a good reason to motivate someone to set up their own damn production base rather than leeching off others. =)


You guys really seem to have a confused outlook on the purpose of teams in this game. You put in content that encourages extensive collaboration (boss runs, item production), and yet seem to want to discourage collaborative play (large teams, communal production bases).

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Mar 26, 2013 8:44 am
Profile
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: Alternate forms of Experience
redalert150 wrote:
Lol yea i was thinking that to although ill still leach and be happy for my teammates well earned xp :)

As to shawn, Several people already use their own production base.


A lot of people have personal production bases, but you don't often see multiple large/critical production facilities unless there is a big connector gap between sections of team space. Furthermore, equipping more than one CaL bp or ada module bps to different bases is an extreme waste of resources that don't justify the use.

Redalert, find me two separate bases in EF space that has two sets of ada module bps equipped. If you cannot, equip a second ada module bp set to another base. Count the number of teammates that think you're batshit crazy.

Jeff_L, next time you go out to a fast food place for lunch, buy two burgers. Eat one and throw the second away. If anyone objects or ask why you did it, tell them you get extra experience for it. Count the number of people who think you're batshit crazy.


Tue Mar 26, 2013 8:46 am
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Alternate forms of Experience
Max235 wrote:
Jeff_L, next time you go out to a fast food place for lunch, buy two burgers. Eat one and throw the second away. If anyone objects or ask why you did it, tell them you get extra experience for it. Count the number of people who think you're batshit crazy.


Bad analogy. On the other hand, if I cooked two different burgers from scratch and ate one a threw one away, I would be a more experienced chef than if I had only cooked one!

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Tue Apr 16, 2013 2:20 am
Profile WWW
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Alternate forms of Experience
The code to get XP for exploring a new galaxy, and get even more XP if you're the first person to explore a galaxy is on test if people want to try it.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Fri Apr 26, 2013 9:45 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 39 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.