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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Speed Demon
Speed Demon will gain more DPS and survivability.
Seer Seer will gain more debuffing abilities, survivability, and also gain some sustained DPS.
Berserker No changes at this time. Sniper
Shield Monkey / Engineer
Fleet Commander No change. Gunner Gunner gains more debuffing abilities and gains enormous ability to spew out damage in all directions. He should be able to do the most DPS in the game, but it will be untargeted DPS, in that it is spread to multiple targets simultaneously.
Note: Along with the nerf to overall Sniper DPS, several ubers, such as Zeus and his mini bosses, will have their max shields reduced. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu May 30, 2013 3:27 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
JeffL wrote: Speed Demon Speed Demon will gain more DPS and survivability.
I would like to know what the barrel roll looks like. It sounds like the kind of graphical change to ships that can become an annoyance. Seer Seer will gain more debuffing abilities, survivability, and also gain some sustained DPS.
Increased parasite strength to give Seers a role in PvAI is interesting. Recently a lot of people have invited you to see that Seers need more vision. I feel that you have forgotten this. Berserker No changes at this time. I guess this is fine, as long as we get a proper berserker ship soon. Sniper
And if you have any bosses that are designed around the current max sniper analysis bonus damage output, then I hope you have remembered to rebalance these. Shield Monkey / Engineer
I have no idea why you are listing the Hephaestus Machine under Shield Monkey/Engineer. This has nothing to do with the class itself. And without any further rebalance to shield monkeys, they will be rather unbalanced if the proposed super items goes in. Fleet Commander No change. You could at least have adressed the problem with wild slaves. Why you haven't seen this as something that needs a rebalance is beyond me. And while I see Radiation Expert at something that is Serengeti-focused I fail to see how that is really going to give an edge in newer zones over using non-radiation damage type weapons. Gunner Gunner gains more debuffing abilities and gains enormous ability to spew out damage in all directions. He should be able to do the most DPS in the game, but it will be untargeted DPS, in that it is spread to multiple targets simultaneously.
Have you considered hull space usage on capital ships? Most weapons balanced and focused towards Gunners are insanely large. While this is an interesting change, you haven't even looked at all possible changes that this can mean for the class. Note: Along with the nerf to overall Sniper DPS, several ubers, such as Zeus and his mini bosses, will have their max shields reduced. |
Thu May 30, 2013 5:24 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Another question I have is this: Tech 21 has been balanced based on the current class balance, will you consider rebalancing some Tech 21 content based on the proposed rebalance (if it passes)? And I assume Tech 22 has been balanced based on the current class balance as well, does this mean that Tech 22 will be rebalanced shortly after it was introduced (if this suggestion passes)?
Sometimes I wonder why we have to ask for information like this. |
Thu May 30, 2013 5:32 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
God knows how kids runs will be done now then if you have to shoot it to gain analysis. Steril cannon poking to gain anal seems a bit silly. Not really analysis any more, more like poke bonus .
Totally love the sd change although crit based set ups going to suffer with less rof |
Thu May 30, 2013 6:46 am |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
sabre198 wrote: God knows how kids runs will be done now then if you have to shoot it to gain analysis. Steril cannon poking to gain anal seems a bit silly. Not really analysis any more, more like poke bonus . Totally love the sd change although crit based set ups going to suffer with less rof Which is a good thing. Crits are supposed to be special and unexpected. Right now they're just "oh look I crit half the time", which imo, is dumb. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu May 30, 2013 7:20 am |
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Team:
Rank: Officer Main: Scyron Level: 8392 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Regarding Kidd - just tank him, like a normal boss.
On the suggestions: If a SD, with max speed diff, is shot with a max RoF weapon... will this mean the SD will do constant barrel rolls? The whole idea sounds epicly awesome to me, but I'm also worried that it can become an annoyance. Seers are already way more energy efficient than zerk, sniper (with analysis) and SD. If you use a proper combat ship energy (such as ZOE) you can sustain pretty much everything. I suppose it makes sense to add some -elec temp if seer DPS will be more parasite based, which means you'll want really high ROF, but there's no need to over-do it. People can start auging with -elec temp weapons, like the other combat classes. Absolutely love the suggested sniper analysis change! Gunner suggestion almost made me faint. It's too much awesomeness for my mind to process, so good thing there are cynical bastards like Thermal who come down on everything. Regarding all dps-oriented suggestions, hopefully this will be on test for quite some time, so people can try to break the actual numbers, so everything is in proportion by the time it goes live. All in all, it sounds like this would definately make SS combat more diverse. I love the general direction of these suggestions, even if I'm sure Thermal-like people can propose improvements on the details. _________________ Regards Scyron Captain Gusten Pengar E Fint |
Thu May 30, 2013 7:37 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
I love sniper change ;] might actually resub to test it out ;D
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Thu May 30, 2013 7:56 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
SD:
-Please make the barrel roll only proc once every few seconds, even if more dodging takes place. Seer: -The elec temp bonus might be too high. Requires playtesting. -The general idea that Seers will be rewarded for using low vis gear is good. However, most seers are well under 10 vis which means that you are proposing to give them an 80% chance to dodge. Increasing a class's effective tanking by a factor of 5 is a bit too much. I propose to change the formula to 1 - (vis+10)/10 or even less. -The Visibility augmod already affects detection distance so the only new thing a Reflectivity augmod would do is affect the amount of vis added by suns. Why not change the word Visibility to Stealth and make the single augmod affect both detection+vision distance, and also sun-based visibility? That seems more elegant to me since we only have 4 aug slots to work with and the current -Vis augs are already quite nice. Sun visibility is too situational for anyone to waste an aug slot on it. Gunner: -Make sure current ships can actually fit all the weapons and super items you want them to be able to use. -The elec temp bonus needs playtesting. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu May 30, 2013 10:16 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
anilv wrote: Seer: -The general idea that Seers will be rewarded for using low vis gear is good. However, most seers are well under 10 vis which means that you are proposing to give them an 80% chance to dodge. Increasing a class's effective tanking by a factor of 5 is a bit too much. I propose to change the formula to 1 - (vis+10)/10 or even less. Maybe 80% to dodge if they are not thrusting and not firing and not tractoring. It's basically to give them immunity to environmental damage to somewhat match their stealth when an individual enemy wouldn't be seeing them anyway. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu May 30, 2013 11:14 am |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
it all sounds pretty good, but i'd give beserker a strong inbuilt resistance to crits (80-98%)
its not analysis which screws over beserkers when they fight snipers, its the crits which force your ship to turn. they arent such a problem when you have an inertial damp, but the cost and hullspace used is a big issue for mid level beserkers, and the crits+pushback makes it virtually impossible to beat a sniper of the same level. |
Thu May 30, 2013 11:25 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
As a second-rate Seer who really just steals Scy's gear to be good I'll have to agree that 40% -temp is a bit much. As awesome as that would be it just allows people who aug for almost 0 sustain to be able to really power some high DPS stuff. Like Scy said, if a Seer wants to sustain he can aug for it like all the other classes need to. Remember the class currently has 0 in the way of energy support so a straight 40% increase is huge also considering almost no common Seer augs contain -temp. I really like that dodge chance though, will need testing but your thoughts of avoiding things like collision code are awesome as that is currently a death writ.
Concerning Zerker, bit disappointed this rebalance did not change the Wattage to be Zerker friendly considering the Heph Machine was changed for ShM/Engi in your view. FC, what Thermal said. The class is falling behind right now due to their t18 max slaves/augs and lack of any effective fighters besides holiday ones. He also made a very valid point about Radiation being their main damage type. We used to be able to easily solo everything but KKK before the resist increase, now the class is just meh for anything but an aura boat. The Sniper change combined with boss shield reduction makes me pretty happy. That is going to really hurt my ability to solo zones easily but it is best for the game. The change so Analysis won't be voided just for switching targets is also pretty nice. As cool as the Gunner change sounds I am going to hold my breath on it. You mention that missiles changes might be forthcoming and I sure hope so. If Gunner will now do as much DPS as you make me believe then the last thing we need is to give them a further 100k~ DPS in focused missiles that come from 20 levels in a skill and 1m from a base. _________________ JeffL wrote: Come have sex with me in space, my lord |
Thu May 30, 2013 11:41 am |
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Team:
Rank: Officer Main: Scybot 010 Level: 5554 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
JeffL wrote: Seer Seer will gain more debuffing abilities, survivability, and also gain some sustained DPS.
Some other things to consider: Resistance to negative aura effects, Resistance penetration, more warp devices, i.e. (cheaper) PWI that teleports you backwards. Superitem that gives information about the target's shield strength/resistance? _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Thu May 30, 2013 11:53 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If a recon focus dodge procs, does that mean that any critical hit effects are not applied? Does it mean that diffusers don't get a chance to break?
Also, instead of Seventh Sense simply giving a breakable diffuser (boring), how about instead it mitigates catastrophic damage: any damage taken while active cannot do more than 10% of the Seer's total shield bank. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu May 30, 2013 12:04 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I might start liking SD more then Zerk
Sucks that zerk is yet again forgot about. More resist more hostility more damage, more something or less something, or anything! Someone mentioned the idea of having zerk Mf 3 instead of 5 before and just add more damage to class to balance out the loss of 2 weps. Thats a pretty decent idea. I also really really liked the idea of giving the class inertia dampening and - turning? Also the whole auto targeting to multipole targets that gunner gets would be epic for a zerk maybe have a way to control it for zerk though? Sniper change sucks! I like killing things quick, however if every or most uber in game shield bank and regain is looked into then the change is good.. actually great change regardless now that i think about it. Gunner change is epic, but cant every class get auto targeting that is ridiculously usefull! _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu May 30, 2013 12:19 pm |
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Main: The_Ultimatum
Level: 4307 Joined: Tue Apr 05, 2011 1:39 pm Posts: 427 |
Pretty much all this does is makes speed demon the most op pvp class in the game, makes kidd significantly harder for people who don't have prawn snipers, gives an unnecessary nerf to the heph machine (in a damage type that is only significant to pvai and pvp), and no real changes to the Fleet Focus class which it is in dire need of updating (and yes im talking about the radiation and mining damage type bonuses to the class which are completely and utterly pointless.)
Yet again JeffL's ideas take precedence over what the player base has been suggesting over the course of 2 years. Shall I make a list of more important changes to class skills? Cause ill be here all day. _________________ http://i1094.photobucket.com/albums/i46 ... dowsig.png Last edited by potato8 on Thu May 30, 2013 6:41 pm, edited 2 times in total. |
Thu May 30, 2013 12:53 pm |
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