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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
Rounder wrote: As long as Massif IIIs cannot be used as trade slaves then RC 19 is fine, else we are talking about a trade slave that is exponentially better than what is available pre RC 19. whats wrong with a 180 speed 120k hull trade slave? >.> they are limited to gunner/FC, but yes they can do more then 5 levis will _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Mon Jun 03, 2013 5:53 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Chaosking3 wrote: If your math makes sniper obtain less intial DPS than Zerker that is only because your set-up is based around using a high analysis supporting set-up. That maked sense but now that analysis is being scaled down you do not have to have such a elec support sink. Sniper is still by far the superior DPS class. We could scrap anal this second and it would still be true. They have no reason to aug for tanking beyond the shields needed to survive cc/mob, all of their DPS is very on target and they have the range to maintain very consistant DPS. I also believe class skills offer way more sustainable DPS but I'll leave that up to someone else. Actually you are wrong, and Jeff is quite well aware of it. Berserker does quite a bit more burst DPS than zero-analysis Sniper. It's getting a little tiresome that you apparently can't be bothered to multiple two numbers together before making a claim. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 9:16 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Not really. Berserkers have inferior DPE, so either they aug to circumvent this or focus on bursts of damage.
So, snipers have more sustained dps- burst? They can use a cerberus augmenter. _________________ Space for rent! |
Mon Jun 03, 2013 9:29 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The Salty One wrote: Not really. Berserkers have inferior DPE, so either they aug to circumvent this or focus on bursts of damage. So, snipers have more sustained dps- burst? They can use a cerberus augmenter. I didn't say Snipers can't put out more sustained damage. That is definitely true due to their DPE. But to claim that Sniper can do more DPS than Berserker in any situation is too simplistic. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 9:37 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
If you actually read my post in it's entirety then maybe your last one would hold water. If you noticed I said sustained DPS and covered the fact that Zerker cannot gets all of its damage on target as consistently as Sniper can. Along with that is also the point that a squad based sniper (and most solo) do not need to aug for anything past damage, if a Zerk tried that it would not go very well. This is where I say it is a little tiresome to have you argue every point of any post I make without really giving it thought.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Jun 03, 2013 11:02 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
It's not my job to figure out all the feelings you were having when you wrote your post. If you didn't want to claim that Snipers obtain more initial DPS than Zerkers, you should have picked a different sentence to lead off with.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 11:06 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Or you could have read the whole thing before responding. Using everything I said in the post the main sentence holds true.
_________________ JeffL wrote: Come have sex with me in space, my lord Last edited by Chaosking3 on Mon Jun 03, 2013 11:08 am, edited 1 time in total. |
Mon Jun 03, 2013 11:07 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
anilv wrote: The Salty One wrote: So, snipers have more sustained dps- burst? They can use a cerberus augmenter. I didn't say Snipers can't put out more sustained damage. That is definitely true due to their DPE. But to claim that Sniper can do more DPS than Berserker in any situation is too simplistic. _________________ Space for rent! |
Mon Jun 03, 2013 11:08 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
That is a decent point about Cerb aug. I am not sure whether it boosts initial Sniper DPS with non-physical weapons past Berserker level. With the initial balance of content I would tend to prefer a Berserker or single-fire Prawn Sniper to a Cerb-augged Prawn Sniper, but they have their uses.
@Spatzz: I did read your whole post and some of it was valid. I still don't see why it's my responsibility to sort through your statements and only keep the things that are true. Perhaps you should read your own posts before submitting. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 11:11 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
I'll make this my last response to you on this particular point, it is not really adding to the discussion. If you refuse to read, process and take an entire body of writing as a whole then do not be surprised when you run into things in life that do not make sense. Not understanding is one thing and forgivable, trying to argue on partial knowledge and refusing to be corrected with facts prelisted is just rude. I am not sure what in my post confuses you but it really just seems you are reading something that is not there or simply picking one sentence to the exclusion of others. Neither are healthy practices when trying to disseminate information.
If you have an issue then question that issue, there is no need to take pot shots at an author because you just "don't agree". _________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Jun 03, 2013 11:19 am |
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Main: -X-
Level: 5873 Joined: Mon Mar 09, 2009 3:09 am Posts: 649 |
JeffL wrote: Seer Seer will gain more debuffing abilities, survivability, and also gain some sustained DPS.
The only thing I would strongly suggest is a very good exterminator. Since we will be very incorporated with parasites. = High burst fire appetite + Pest control Also seer cant sustain dps without crit rate, why isnt it in the class yet? There are no t21 augs for decent crit rate either. Dont forget hull probs. If you want utility, why not -% size on all equipped items? Since gear cramming causes gear issues, mainly weapon selection. _________________ http://imageshack.us/photo/my-images/818/tehei.png/ DEATH TO DRACO I AM GOD |
Mon Jun 03, 2013 11:45 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Seer gets Critical Hit Percentage from Ambushes.
_________________ "What you mean you killed him cha cha cha?!" Support |
Mon Jun 03, 2013 12:38 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Blue Dwarf wrote: Seer gets Critical Hit Percentage from Ambushes. And firing visibility means it's impractical to take advantage of this bonus if you are trying to DPS something. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 12:40 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Not to mention I don't like the idea that everything any class needs is already in their class skills. Seers pre t21 used to go what, Athena+, 3 Seer Mast? Their Crit Rate Chance was pretty horrible but no one expected to crit on every shot, it was just something to aim for. Now however it is pretty simple to get at or near a 100% rate using things like AoS and Reaver. It is just a balance, I could go 4 CoH+ but I don't (CAN you even crit with a set-up like that?)
This is also in line with how people want more hostility in Zerker skills. I just feel like we have augging for a reason, you need to pick exactly what you want out of the class. A Sniper who does not aug for range is only going to have an advantage when sitting still really, soon as they start moving their range skill drops off fast. _________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Jun 03, 2013 12:42 pm |
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Main: -X-
Level: 5873 Joined: Mon Mar 09, 2009 3:09 am Posts: 649 |
Blue Dwarf wrote: Seer gets Critical Hit Percentage from Ambushes. anilv wrote: And firing visibility means it's impractical to take advantage of this bonus if you are trying to DPS something. Chaosking3 wrote: Not to mention I don't like the idea that everything any class needs is already in their class skills. Seers pre t21 used to go what, Athena+, 3 Seer Mast? Their Crit Rate Chance was pretty horrible but no one expected to crit on every shot, it was just something to aim for. Now however it is pretty simple to get at or near a 100% rate using things like AoS and Reaver. It is just a balance, I could go 4 CoH+ but I don't (CAN you even crit with a set-up like that?) ^This PS. 4 CoH+ is -64% crit rate. Not including the 60% from stealth, so with dph you have a wopping 4% crit rate. If only you didnt need stealth for ambush, but id lower the crit rate. _________________ http://imageshack.us/photo/my-images/818/tehei.png/ DEATH TO DRACO I AM GOD |
Mon Jun 03, 2013 1:02 pm |
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