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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
anilv wrote: syberian wrote: I think 1/sec isn't that bad, considering that electro scoop is just next level away and 2/sec seems decent already. I'm just saying I don't see the point of making low tech scoops so slow. "Scoop" scoops once per 20 seconds automatically uses 10 elect/sec "Electro Scoop" scoops once per 19 seconds automatically uses 80 elect/sec This is how I envision the mechanic will look for the first generation before rebalance patches. It's that reputation, admins! |
Tue Jun 04, 2013 9:59 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Max235 wrote: anilv wrote: syberian wrote: I think 1/sec isn't that bad, considering that electro scoop is just next level away and 2/sec seems decent already. I'm just saying I don't see the point of making low tech scoops so slow. "Scoop" crashes client once per 20 seconds automatically uses 10 elect/sec "Electro Scoop" crashes client per 19 seconds automatically uses 80 elect/sec This is how I envision the mechanic will look for the first generation before rebalance patches. It's that reputation, admins! _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Tue Jun 04, 2013 10:02 am |
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Main: The_Ultimatum
Level: 4307 Joined: Tue Apr 05, 2011 1:39 pm Posts: 427 |
Plis make Debris tractor beam.
(without selecting any debris) You equip tractor beam, press G, and it tractors all debris within a certain distance under your ship regardless of amount. The tractor also would not effect your ships movement. _________________ http://i1094.photobucket.com/albums/i46 ... dowsig.png |
Tue Jun 04, 2013 10:41 am |
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Team:
Rank: Main: Event Horizon Level: 1929 Joined: Thu Feb 28, 2013 7:11 pm Posts: 521 |
potato8 wrote: Plis make Debris tractor beam. (without selecting any debris) You equip tractor beam, press G, and it tractors all debris within a certain distance under your ship regardless of amount. The tractor also would not effect your ships movement. Just add this as a component of high tech scoops. Holding C will slowly cause debris to be sucked towards you, then scooped when in range. _________________ Click the picture! |
Tue Jun 04, 2013 10:44 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
We could make attractor and repulser devices... but I think that would be a separate thing.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Jun 05, 2013 12:05 am |
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Main: Ununoctium
Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Two things: one is that I'd actually quite like an auto scoop feature as well. Would it be possible to make this a toggle of some kind? As in, I can activate an auto scoop feature for something like 20 seconds and it uses the proposed X items scooped per second mechanic? This will reduce the frustration people may feel when (for instance) flying around scooping neural keysyncs from a DG; meaning they have to release C in order to pilot their ship (either way making us hold down C is just mean!).
The other is that Ai spray credits everywhere. If you're going to base the scoop rate on the number of items please just make the credits insta-scoop. Otherwise this definitely has my vote _________________ Space for rent! |
Wed Jun 05, 2013 4:28 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
JeffL wrote: We could make attractor and repulser devices... but I think that would be a separate thing. I smell an amazing credit sink. I will drown all my money for one of these. I'll hold it under until the last bubble rises to the surface, then watch money flock to me. Muahahaha. |
Wed Jun 05, 2013 4:33 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
andezrhode3 wrote: JeffL wrote: We could make attractor and repulser devices... but I think that would be a separate thing. I smell an amazing credit sink. I will drown all my money for one of these. I'll hold it under until the last bubble rises to the surface, then watch money flock to me. Muahahaha. Money sinks for removing really basic annoyances sounds bad. Maybe money sinks for very high end versions, but the general idea should be in the game no matter what, and without requiring people to sink BarSkill21-level cash into having it. |
Wed Jun 05, 2013 5:23 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
This is pretty cool, although please dont make it harder for low level players to scoop please. Current scoop mechanics should be the lowest possible scoop ratings.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Jun 05, 2013 11:13 pm |
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Team:
Rank: Officer Main: Vorporal Level: 5483 Joined: Thu Feb 16, 2012 7:24 pm Posts: 150 |
Ill suggest that there be two separate scoop buttons. One that will simply scoop all debris near you in the same manner as discussed and another hotkey/button to scoop drones which would make it significantly easier lets say 'c' and 'n' for example. It would also make it a little easier to selectively scoop when near the hull limit especially with mobile drones. Im seeing myself accidentally engaging the auto-scoop and suctioning up drones which would drive me crazy not to mention recharging em on the hop.
My 2c Vorp |
Fri Jun 07, 2013 8:00 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Yeah, mobile drones could potentially be a problem. Maybe it would be better to scoop when you first hit the key, then wait a period to scoop the next thing, but make the exception that drones will only scoop as the first thing?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Jun 11, 2013 12:22 pm |
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Main: Teh Beelzebubz
Level: 0 Joined: Wed Mar 28, 2012 9:45 pm Posts: 74 |
Why not have it so when you have a drone or debris selected your scoop acts as it normally does now and when you have nothing selected it scoops everything in a radius? Not only can this ease Engineers in combat (scoop charge only if getting low or scoop all drones up at once if low) but it can allow people with low hull ease to scoop neural keysyncs only, if they so choose.
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Tue Jun 11, 2013 6:27 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
JeffL wrote: Yeah, mobile drones could potentially be a problem. Maybe it would be better to scoop when you first hit the key, then wait a period to scoop the next thing, but make the exception that drones will only scoop as the first thing? Would be really cool if Shift+C scooped only drones. I sometimes need to scoop a drone that's near death but am unable to do so due to a bunch of debris on top of it (and unable to select it for the same reason). For the proposed auto-scoop mechanic, simply make it so that if you depress C and a non-drone item is available for scooping, auto-scoop all non-drone items. You must re-apply C to scoop a drone. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jun 11, 2013 6:59 pm |
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Team:
Rank: Director Main: cupcake basher Level: 3721 Joined: Thu Aug 23, 2012 12:58 am Posts: 4 |
JeffL wrote: Change scooping from a one-time scoop to an active scoop, where holding down the scoop key will activate your scoop, taking a set energy per second and scooping a set number of items per second. Add scoop range as a parameter. Better scoops will scoop faster and have a larger scoop radius. For example, the tech 0 scoop might scoop at 1 item per second and take 10 eps. You hold down the scoop key and after 1 second, you would get an item. The electroscoop might scoop at 2 items per second, but take 30 eps. A tech 15 Super Vacuum Scoop might be size 30, scoop at 6 items per second and have a range of 300 distance. this as an idea is a good thing itd make scooping less painful /signed /cupcake masher |
Wed Jul 31, 2013 1:10 am |
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Member
Team:
Rank: Main: KorGgenT Level: 2525 Joined: Sat Mar 11, 2006 1:16 am Posts: 539 Location: DG 0.839 |
anilv wrote: JeffL wrote: Yeah, mobile drones could potentially be a problem. Maybe it would be better to scoop when you first hit the key, then wait a period to scoop the next thing, but make the exception that drones will only scoop as the first thing? Would be really cool if Shift+C scooped only drones. I sometimes need to scoop a drone that's near death but am unable to do so due to a bunch of debris on top of it (and unable to select it for the same reason). For the proposed auto-scoop mechanic, simply make it so that if you depress C and a non-drone item is available for scooping, auto-scoop all non-drone items. You must re-apply C to scoop a drone. Please both of these. _________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu JeffL wrote: It's all a scam! omg!!!! |
Wed Jul 31, 2013 8:09 am |
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