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Post Colosseum content
Colosseum Area:

Can only enter solo, each class has different weighed challenges, level by level. When you die, you're booted out.

Rewards would be neurobound, some gear non class specific, some class specific and some hull class specific.

Challenges could be via missions in a closed environment, waves of ai, etc.

Some content could be added for 2 people of the same class for 2man colosseum action.

The point of this is to make the ai very challenging for the classes: e.g. seer ai when you're a sniper, sniper ai for SD...

You would have to pay a fee to get into the colosseum, 500m per run per character, this could be used to fuel JJ's famous inflation!

Also, please avoid putting the adum shield ai in here, we players hate to spend 25mins to kill something.
Content like zebra prince that give 100%resist aura would be cool to have in there to have players use their heads to find a target sequence.

Thoughts?

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Last edited by reyjalrmm on Mon Apr 15, 2013 9:24 am, edited 1 time in total.

Mon Apr 15, 2013 9:18 am
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Post Re: Colosseum content
Oh, and ai in this zone would not drop anything, would keep the area clean for less lag and more killing action.

Some roids would be available to fuel up, rare enukes roids hidden up in some fields, no straight prom, fermium - would drop sometimes -> forcing players to use mobile converters. Unstable nukes (would require a nuke stabilizer bought somewhere, making hull management important for later levels)

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Mon Apr 15, 2013 9:21 am
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Post Re: Colosseum content
roids would become rarer and rarer with time.

Many solar systems in the colosseum with some far away (25k out?) that have rich roids, but also very powerful foes protecting them (GSAs and seer ai?)

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Mon Apr 15, 2013 9:22 am
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Post Re: Colosseum content
*Points at the EDIT button*

This has been suggested so many times and its never been added. Here we go again
/signed

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Mon Apr 15, 2013 1:12 pm
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Post Re: Colosseum content
That's a really good idea. The programming part of it wouldn't even be that hard. We'd just need a new kind of wave spawner, and some kind of instance tag to boot someone out when they die.

It would be a lot of content work to make all the content.

This should probably go in the next wave of suggestion voting.

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Tue Apr 16, 2013 1:47 am
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Post Re: Colosseum content
Awesome idea
/signed

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Tue Apr 16, 2013 5:55 am
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Post Re: Colosseum content
/signed :D


Tue Apr 16, 2013 10:23 am
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Post Re: Colosseum content
And you can build on top of it. Add new challenges and such

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Tue Apr 16, 2013 12:06 pm
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Post Re: Colosseum content
reyjalrmm wrote:
Colosseum Area:
You would have to pay a fee to get into the colosseum, 500m per run per character, this could be used to fuel JJ's famous inflation!


why 500M? why not make it so that you can pay diff amounts for diff rewards (e.g. lower cost -> lesser items, higher cost -> awesome items)? variations in this might give people more incentive to do them more often.


Thu Jun 06, 2013 4:44 am
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Post Re: Colosseum content
Acheron wrote:
reyjalrmm wrote:
Colosseum Area:
You would have to pay a fee to get into the colosseum, 500m per run per character, this could be used to fuel JJ's famous inflation!


why 500M? why not make it so that you can pay diff amounts for diff rewards (e.g. lower cost -> lesser items, higher cost -> awesome items)? variations in this might give people more incentive to do them more often.


Kind of like selecting a difficulty on a poker game right? The harder you play, the bigger the other players put out.
(Online poker reference)


Tue Jun 11, 2013 9:27 pm
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Post Re: Colosseum content
ETA on this!?

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Thu Aug 22, 2013 1:34 pm
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Post Re: Colosseum content
The one for engineer is currently on test server. Making the waves for other classes will follow comments and testing of the engineer version. Bobbo is in charge of this stuff.

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Thu Aug 22, 2013 8:15 pm
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Post Re: Colosseum content
I think this is a fantabulous idea!

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Sat Sep 28, 2013 12:00 pm
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Post Re: Colosseum content
JeffL wrote:
The one for engineer is currently on test server. Making the waves for other classes will follow comments and testing of the engineer version. Bobbo is in charge of this stuff.


the gate doesnt work on test or normal server


Mon Feb 10, 2014 10:19 am
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