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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
_________________ "What you mean you killed him cha cha cha?!" Support |
Fri Aug 02, 2013 4:29 pm |
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Rank: Officer Main: Captain Cupcake Level: 4018 Joined: Mon Apr 09, 2007 9:03 pm Posts: 174 |
Eh.
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Sun Aug 04, 2013 4:49 am |
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Team:
Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356 |
So basically you are asking players to figure out that Boss DF = Galaxy DF + 5x DG depth or whatever it is? The post wasn't entirely clear.
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Sun Aug 04, 2013 5:16 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Bluejayek wrote: So basically you are asking players to figure out that Boss DF = Galaxy DF + 5x DG depth or whatever it is? The post wasn't entirely clear. Pretty much, yeah. Over the years, df of 10 increase was assumed, I want people to work out what it actually is. Edit: Tweaked the post to reflect this. :3 _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Aug 04, 2013 5:48 am |
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Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
I'm not sure how this can be deducted based off what information the player base has access to.
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Mon Aug 05, 2013 3:55 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
It would involve some serious number crunching, so I'll lend a hand.
The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30. _________________ "What you mean you killed him cha cha cha?!" Support |
Mon Aug 05, 2013 8:03 am |
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Main: Lykesis
Level: 1177 Joined: Fri Feb 24, 2012 3:52 pm Posts: 604 |
Blue Dwarf wrote: It would involve some serious number crunching, so I'll lend a hand. The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30. It's times like these that-*Head Explodes* _________________ |
Mon Aug 05, 2013 8:53 am |
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Team:
Rank: Peon Main: Combustion Level: 4673 Joined: Fri Mar 02, 2012 7:35 pm Posts: 129 |
So it has something to do with the ai's lvls and something with the dungeon floor
for example, i remember going into a DG in peril yesterday and the first floor was (if i recall) 7 green battleships, then the second floor was 3 meavers, then 5 meavers, then a red watt boss and 2 mf forgones. why is that we kill 7 lvl 2k AI in the first floor then we go to 3 lvl 1.8k AI, then 4 lvl 1.8k AI? was that to prevent people from powerleveling? and if maths is involved, there is a harder formula then lower the room by 1 integer because then the decimals would still be the same, but they also go from (example) 2.543 to 1.752. does the decimals determine some sort of class, so for example if the decimals are in the .700s to .800s we get a number of big greens. may be it could get a 2.742 which could be 0.700 is classed as green battleships. then the 0.040 could be the number of green battleships we face, and the 0.002 could be umm...well firstly i would have to see if this is in fact true so far. but this is just my hypothesis. But we do know that the 2.000 is what floor we are on. |
Mon Aug 05, 2013 12:23 pm |
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Team:
Rank: Peon Main: Combustion Level: 4673 Joined: Fri Mar 02, 2012 7:35 pm Posts: 129 |
the one wrote: So it has something to do with the ai's lvls and something with the dungeon floor for example, i remember going into a DG in peril yesterday and the first floor was (if i recall) 7 green battleships, then the second floor was 3 meavers, then 5 meavers, then a red watt boss and 2 mf forgones. why is that we kill 7 lvl 2k AI in the first floor then we go to 3 lvl 1.8k AI, then 4 lvl 1.8k AI? was that to prevent people from powerleveling? and if maths is involved, there is a harder formula then lower the room by 1 integer because then the decimals would still be the same, but they also go from (example) 2.543 to 1.752. does the decimals determine some sort of class, so for example if the decimals are in the .700s to .800s we get a number of big greens. may be it could get a 2.742 which could be 0.700 is classed as green battleships. then the 0.040 could be the number of green battleships we face, and the 0.002 could be umm...well firstly i would have to see if this is in fact true so far. but this is just my hypothesis. But we do know that the 2.000 is what floor we are on. after just entering the game and looking at sol DG, this is already wrong. |
Mon Aug 05, 2013 12:29 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I don't know but I'll tell you this much...
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Mon Aug 05, 2013 4:57 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
Blue Dwarf wrote: It would involve some serious number crunching, so I'll lend a hand. The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30. are there more hidden numbers like this? i like how you brought these up and let us solve the riddle. but how can we get the formula if we dont know what the numbers are and how many there are. _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Thu Aug 08, 2013 10:17 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
lordjeroen wrote: Blue Dwarf wrote: It would involve some serious number crunching, so I'll lend a hand. The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30. are there more hidden numbers like this? i like how you brought these up and let us solve the riddle. but how can we get the formula if we dont know what the numbers are and how many there are. I thought the 2200 part was posted on the forums when it was changed, but after a search I found out it weren't. Either way, you need the numbers in case circumstances change. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Aug 08, 2013 10:19 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
as far as i can tell lvls of dgs increase by less than 40 per jump, cause pvp range does not increase 2 lvls in(as far as i could get with my lvl 230 gunner and shm)
the tool i believe he talked about is pvp range, hope i helped someone out, goodluck, i have given up heh _________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Thu Aug 08, 2013 12:32 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
RandomDude3P1C wrote: as far as i can tell lvls of dgs increase by less than 40 per jump, cause pvp range does not increase 2 lvls in(as far as i could get with my lvl 230 gunner and shm) the tool i believe he talked about is pvp range, hope i helped someone out, goodluck, i have given up heh It terms of ceiling as used in the second hint, Sol DG doesn't have one. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Aug 08, 2013 3:45 pm |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
suprised noones tried to figure it out, do you have a date set when your going to end this competition and tell us the answer
_________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Thu Aug 15, 2013 9:32 pm |
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