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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
discussion for: viewtopic.php?f=11&t=56965
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Sep 06, 2013 12:47 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
when you alt tab the whole screen pixilates for a few seconds, thats post patch
_________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Fri Sep 06, 2013 5:22 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3240 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Sep 06, 2013 5:29 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
ignore this post, just noticed the micropatch timer
_________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Fri Sep 06, 2013 5:33 am |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
thecrazygamemaster wrote: 50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before. 50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship. As for the final comment, I will consider taking a pass and reevaluating some of the scoops per second on some scoops, but don't expect all of them to get magically better -- some of them were good before patch and are still good now. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Fri Sep 06, 2013 7:30 am |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
RandomDude3P1C wrote: when you alt tab the whole screen pixilates for a few seconds, thats post patch Good! That might help people who MC, if you know what I mean. _________________ typical fruits |
Fri Sep 06, 2013 7:50 am |
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Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Until all is sorted, people can use their modded Grinch scoops while fighting, and then switch to a better scooping scoop for scooping. Maybe not the optimal solution, but should work.
Heck, even when things are sorted, that's probably what I'll do anyway. _________________ Regards Scyron Captain Gusten Pengar E Fint |
Fri Sep 06, 2013 7:51 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
if it can be coded can the credits that bosses drop go into one pile because if we are scooping one per second that puts us sitting there scooping on one toon for about 40 seconds
_________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Fri Sep 06, 2013 10:16 am |
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Team:
Rank: Peon Main: urzaserra2 Level: 4871 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Please combine credit drops into 1 stack always, would make it much easier to scoop from ais and would reduce a lot of graphical clutter during big pvb and bvb.
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Fri Sep 06, 2013 11:02 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3240 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Calypso wrote: thecrazygamemaster wrote: 50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before. 50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship. As for the final comment, I will consider taking a pass and reevaluating some of the scoops per second on some scoops, but don't expect all of them to get magically better -- some of them were good before patch and are still good now. Calypso My impression of this update was that we were throwing away the old system and making all scoops scoop at a distance. That finally, we wouldn't have to waste so much time scooping things, and could just hold down C for a few seconds and scoop everything near us. I guess I was wrong. Sucks that this is what everyone else expected too. What a let-down. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Sep 06, 2013 11:31 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If Grinch Scoop isn't changed to click a lot faster than 1/sec I will be sorely disappointed. It's one of the best scoops in game (both in tech and size).
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 06, 2013 11:40 am |
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Team:
Rank: Peon Main: urzaserra2 Level: 4871 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Anyone think that this is only step 1 of the scooping changes? The backend stuff for vacuum scoops and scoops with different ranges might be there but the scoops havent been adjusted yet?
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Fri Sep 06, 2013 11:54 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3240 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
urzaserra256 wrote: Anyone think that this is only step 1 of the scooping changes? The backend stuff for vacuum scoops and scoops with different ranges might be there but the scoops havent been adjusted yet? Calypso wrote: 50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Sep 06, 2013 2:02 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8921 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
can all the things that arent in the patchnotes but are patched also added to the notes? unless my whole team trolling me (must say a amp OC modded VZOS seems weird..., or a KRS*** reso, amp, evil) there is something very important missing
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri Sep 06, 2013 4:30 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
lordjeroen wrote: can all the things that arent in the patchnotes but are patched also added to the notes? unless my whole team trolling me (must say a amp OC modded VZOS seems weird..., or a KRS*** reso, amp, evil) there is something very important missing You can mod your items now using Bindomite and making it NB. Calypso has been special and forgot about our patch note system, so his stuff isn't in patch notes, but it basically goes like this: Scoop changes, scoops now scoop items per second and there are new fancy scoops to get etc. Ability to NB items: Must be docked and required bindomite, NBing it gives you some random mods. This operation is irreversible, NB items aren't bindable. Some fixes to T22 stuff Some tweaks to prospecting stuff (mainly admin stuff). _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Sep 06, 2013 4:54 pm |
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