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Post Zealous
Hey guys i got this really cool model i made just wanted to show it off.


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Fri Nov 01, 2013 2:01 pm
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Post Re: Zealous
Cool model. Poly count is probably way high, though. Could definitely achieve the same look with a lot less polys probably.

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Fri Nov 01, 2013 6:45 pm
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Post Re: Zealous
it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag.

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Fri Nov 01, 2013 6:55 pm
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Post Re: Zealous
Looks amazing

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Fri Nov 01, 2013 7:44 pm
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Post Re: Zealous
james5 wrote:
it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag.

Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that.

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Fri Nov 01, 2013 8:40 pm
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Post Re: Zealous
the ef dread has 5370 polys and 3622 points

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Fri Nov 01, 2013 9:45 pm
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Post Re: Zealous
That does look super badass but you could likely smooth a few places down without changing anything but the zoomed in picture.

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Fri Nov 01, 2013 9:49 pm
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Post Re: Zealous
I love it.

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Sat Nov 02, 2013 6:44 pm
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Post Re: Zealous
looks like blimph...love it!

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Sun Nov 03, 2013 4:43 am
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Post Re: Zealous
be a nice T22 capitolship


Sun Nov 03, 2013 9:40 am
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Post Re: Zealous
Looks similar to the airship from the Zack Saturday show. It's epic.

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Sun Nov 03, 2013 10:20 am
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Post Re: Zealous
biggee531 wrote:
james5 wrote:
it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag.

Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that.

On top of that some of the faces are quads and will be converted to triangles on export AFAIK, so poly count would be way higher.
Other than that, amazing ship ;]

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Sun Nov 03, 2013 10:33 am
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Post Re: Zealous
syberian wrote:
biggee531 wrote:
james5 wrote:
it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag.

Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that.

On top of that some of the faces are quads and will be converted to triangles on export AFAIK, so poly count would be way higher.
Other than that, amazing ship ;]

the max number of points to 1 poly is 4 and there are no non planers so converting is not necessary.

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Sun Nov 03, 2013 6:34 pm
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Post Re: Zealous
james5 wrote:
the max number of points to 1 poly is 4 and there are no non planers so converting is not necessary.


It doesn't matter if the quads are non planar, .obj will export to tris anyways, which will double the poly count for each 4 sided poly.

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Sun Nov 03, 2013 6:37 pm
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Post Re: Zealous
hey guys here is my first attempt to texture it. Hope yall like it.

here a better quality pic to big to be posted on this forum

https://www.dropbox.com/sh/55kdayxpymbg ... lous5p.png


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Fri Nov 08, 2013 6:22 pm
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