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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hey guys i got this really cool model i made just wanted to show it off.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Nov 01, 2013 2:01 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Cool model. Poly count is probably way high, though. Could definitely achieve the same look with a lot less polys probably.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 01, 2013 6:45 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Nov 01, 2013 6:55 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Looks amazing
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Nov 01, 2013 7:44 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
james5 wrote: it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag. Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Nov 01, 2013 8:40 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
the ef dread has 5370 polys and 3622 points
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Nov 01, 2013 9:45 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
That does look super badass but you could likely smooth a few places down without changing anything but the zoomed in picture.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Nov 01, 2013 9:49 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
I love it.
_________________ |
Sat Nov 02, 2013 6:44 pm |
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Team:
Rank: Main: Valtiel Level: 4190 Joined: Mon Oct 29, 2007 7:54 am Posts: 42 |
looks like blimph...love it!
_________________ Another one of reaper pride's account's |
Sun Nov 03, 2013 4:43 am |
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Team:
Rank: Councilor Main: DownAndBelow Level: 6916 Joined: Wed Jan 06, 2010 7:35 pm Posts: 57 |
be a nice T22 capitolship
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Sun Nov 03, 2013 9:40 am |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
Looks similar to the airship from the Zack Saturday show. It's epic.
_________________ typical fruits |
Sun Nov 03, 2013 10:20 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
biggee531 wrote: james5 wrote: it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag. Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that. On top of that some of the faces are quads and will be converted to triangles on export AFAIK, so poly count would be way higher. Other than that, amazing ship ;] _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Nov 03, 2013 10:33 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
syberian wrote: biggee531 wrote: james5 wrote: it only has 13484 polys, and 10703 points i put the model in got 20 of them in sol and did not lag. Yeah, 13k for one model is pretty high... I don't even think an EF dread has even half of that. On top of that some of the faces are quads and will be converted to triangles on export AFAIK, so poly count would be way higher. Other than that, amazing ship ;] the max number of points to 1 poly is 4 and there are no non planers so converting is not necessary. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Nov 03, 2013 6:34 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
james5 wrote: the max number of points to 1 poly is 4 and there are no non planers so converting is not necessary. It doesn't matter if the quads are non planar, .obj will export to tris anyways, which will double the poly count for each 4 sided poly. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Nov 03, 2013 6:37 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
hey guys here is my first attempt to texture it. Hope yall like it.
here a better quality pic to big to be posted on this forum https://www.dropbox.com/sh/55kdayxpymbg ... lous5p.png You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Nov 08, 2013 6:22 pm |
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