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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
O_O
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 08, 2013 11:28 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
make 9 more and replace the Earthforce / Red Photon Capital Ships with them.
_________________ |
Sat Nov 09, 2013 12:53 pm |
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Main: Tabias Heartly RC
Level: 1951 Joined: Sat Jul 02, 2011 8:36 am Posts: 12 Location: http://www.starsonata.com/forum |
lol idk if the uv map will even work in ss
_________________ S&M because your worth it! Anal because snipers don't need lube |
Sat Nov 09, 2013 7:41 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Looking much better with a texture map, although some parts seem a little strange.
At the front, the nose cone is like, weirdly projecting out? If that makes sense, also the first vertical face looks odd with those horizontal lines. Other than that it looks good, although I have some concerns about poly counts right now. We have recommend counts for hull class/purpose but I don't know them off the top of my head, but if Dreadnought is 5k polys, I'd say that's a good ballpark for a large ship (capital ship), although you can always compare with other models. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Nov 21, 2013 3:23 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I think it's looking really nice with the texture. What is this, some kind of giant freighter or a capital ship?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 22, 2013 4:59 pm |
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Main: Sun Tzu
Level: 1 Joined: Fri Oct 25, 2013 3:10 am Posts: 705 |
JeffL wrote: I think it's looking really nice with the texture. What is this, some kind of giant freighter or a capital ship? Appears to be a Capital Ship. It looks a little too big for a Freighter (baring Flamberge). |
Fri Nov 22, 2013 9:13 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Definitely has a capital ship style to it. Maybe a roamer or DG boss?
... Can I pretty please have another version of the texture map (not blue, red or green, some interesting colour like yellow, orange or purple)... Maybe two, heh. XD _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Nov 22, 2013 11:07 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
after i worked with the textures i found that the way i mapped it ss cant do it. i had to use 3 maps to make that thing look good. but i still have the same problem with the map not exporting so idk about it anymore. but i can change what i have a bit for you .
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Thu Dec 12, 2013 3:31 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
If you upload the .obj or even the lightwave file, i'll take a look at it.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 13, 2013 12:47 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Here is the model. In .obj, there no map on it casue i cant export the texture map.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Dec 13, 2013 9:11 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
james5 wrote: Here is the model. In .obj, there no map on it casue i cant export the texture map. Where? _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 13, 2013 9:57 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Oops my bad. it to big when ziped fo here link.
https://www.dropbox.com/sh/55kdayxpymbg ... ousobj.zip _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Dec 13, 2013 10:03 pm |
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