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Team: Aidelon
Rank: Soldier
Main: crazyhorse2
Level: 3237

Joined: Sun May 30, 2010 7:29 pm
Posts: 309
Post Re: Space_Blue_Ultra
I finely have found the problem with the maps. I can now make a texture for anything now. so here is this one..... I am really happy now.


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CrazyHorse
http://nateportfolio.webs.com/


Sun Jan 05, 2014 11:31 pm
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Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Space_Blue_Ultra
Your UV map is a little off. Well, the UV map is probably fine, but the way you textured it, there are some untextured areas. The reason for using a high contrast background when you texture is so you can see any misalignments with the texture in relation to the UVs.

I've attached a render and a layout to show what i'm talking about.
Attachment:
SBU_side.jpg
Attachment:
SBU_textureUV_issue.jpg


Depending on what image editing software you use, I can give you some tips for making the UV lines really clean.


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uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Mon Jan 06, 2014 3:51 pm
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Team: Aidelon
Rank: Soldier
Main: crazyhorse2
Level: 3237

Joined: Sun May 30, 2010 7:29 pm
Posts: 309
Post Re: Space_Blue_Ultra
Hey i will take all the tips you can give. however that texture was made when i first posted the ship. i have gotten better. but feel free to gives times. :) And i use photoshop to make the map, and i import the map strait from the model so the uv map and texture have a perfect fit. How ever i only learned how to do that in resent texturing.

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CrazyHorse
http://nateportfolio.webs.com/


Mon Jan 06, 2014 11:33 pm
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Team: Zephyr
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Main: Karg
Level: 1633

Joined: Wed Mar 14, 2012 1:22 am
Posts: 79
Post Re: Space_Blue_Ultra
A very interesting and exotic hybrid design :D. Infact I would enjoy seeing one of these in-game.


Wed Mar 04, 2015 6:37 pm
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