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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Install fails at point 2 in the OSX install guide.
Line 2 reads: Code: ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)" Should be Code: ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)" _________________ |
Fri Jan 10, 2014 11:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Oops
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 10, 2014 12:15 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Thanks for the report, I've forwarded this to our web guy to see if he can edit it
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Fri Jan 10, 2014 12:30 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Lol, no worries Enk and thanks Vert. Found a couple more:
Point 9 is Code: cd ~/.wine/drive_c/users/$USERNAME/Application Data/Star Sonata 2/ wine Star Sonata.exe &> /dev/null Should read as Code: cd ~/.wine/drive_c/users/$USER"/Application Data/Star Sonata 2/" wine "Star Sonata.exe" &> /dev/null Above works without needing actual username substituted so Code: (replace $USERNAME with your username on the computer) Btw, I've followed the above and still can't get the game to run. It gets to patchbot, finishes hashing then the progress indicator starts flashing like crazy and sits there for a couple of hours. Anyone had this & found a workaround? I'm on OSX 10.6 Edit: looks like there's a crash dialogue window opening in the background, log display is a bit messed up but looks like the last entry was executing actions.bat or finished processing script queue. _________________ |
Fri Jan 10, 2014 9:23 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Are you running patchbot manually or letting the client launch it? I always run patchbot manually with
Code: wine patchbot.exe and then launch the client after it's done. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 10, 2014 9:59 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
I think the first time patchbot ran was just after the install when it tried to auto launch the client? I had to quit wine that time as patchbot became unresponsive to input.
Running patchbot separately without launch when completed still produced a "star sonata has crashed" error with a dump file but allowed me to run the star sonata client afterward once I closed the crash notification. OSX instructions might need an extra step added for running patchbot independently after install and prior to SS client launch. Cheers - Skirmish. _________________ |
Fri Jan 10, 2014 11:45 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Or maybe Jey can figure out why it doesn't work to let the client launch patchbot.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jan 11, 2014 12:10 am |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Or compile an OSX binary Unfortunately Jey confirmed for no mac so could be tricky. I'll pass on the dumps generated during the install and hope something shows up :3
_________________ |
Sat Jan 11, 2014 8:05 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
an osx library will not happen until the day we decide to spend a LOT of time rewriting our engine to depend on opengl instead of d3d to name the biggest obstacle (its somewhat easy to do a crude conversion, but we have a lot of d3d only optimisations that would basicly bring the client back to the launch performance (horrible) for months / year in open gl, before both would have performance worth mentioning.
Supporting both api would be the ideal solution, but that also mean twice the work whenever something graphic emerge, twice the low level api knowledge / debugging to do in case of weird hardware specific problems and then some. One day im sure it will happen, but its not in the short term future for sure. As for the patchbot, it run fine on wine under linux (so long as you dont open the detail pane in which case it start lagging but still work), unfortunately i do not personally own a mac, so i cannot test / debug the patchbot on one. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sun Jan 12, 2014 11:46 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The patchbot runs fine on Mac as well, just not when the client launches it.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Jan 12, 2014 12:11 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Yeah, confirming what Enk said on OSX 10.6. I've re-written the OSX install guide in a way that simplifies / works around this issue.
viewtopic.php?f=3&t=57961 _________________ |
Sun Jan 12, 2014 7:03 pm |
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