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Rank: Councilor Main: Putty Level: 2916 Joined: Sat Jan 14, 2012 6:01 pm Posts: 383 |
http://wiki2.starsonata.com/index.php/C ... Wild_Slave
http://wiki2.starsonata.com/index.php/Fleet_Commander A wild slave is a slave that can be captured by a Fleet Commander and is too dangerous to be docked. This is a new way of telling what ai can be used as wild slaves, the list is massively incomplete. Know an AI that can be used as a wild slave but isn't listed? To add it to the list, find the wiki page that the AI is on, click edit and add this to the bottom [[Category:Wild Slave]] And add the ai's name to the fleet commander page listed above If your unsure on how to do this, you can always leave the AI name here. _________________ Last edited by 93578 on Sun May 18, 2014 11:25 pm, edited 2 times in total. |
Sat May 17, 2014 7:42 am |
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Rank: Main: Talvanen Level: 4470 Joined: Thu Aug 08, 2013 1:39 pm Posts: 18 |
I'll try to add a few ships to that list.
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Sat May 17, 2014 9:02 am |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
There is a fair, but possibly outdated, list on http://wiki2.starsonata.com/index.php/Fleet_Commander
Also on that page, LOL at that screenshot of me from C1... brings back memories of the bad ole days _________________ Pies are yummy. |
Sat May 17, 2014 12:50 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
I dont understand how to edit the page the original poster made. The FC one seems more complete though. Perhaps we should be updating and working on that one?
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Sat May 17, 2014 3:31 pm |
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Team:
Rank: Councilor Main: Putty Level: 2916 Joined: Sat Jan 14, 2012 6:01 pm Posts: 383 |
Now that you mention it, it is a bit more convenient... Ill do both.
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Sat May 17, 2014 4:38 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
I added shadow turtles to the FC page list. Those ships dont yet have a listing of their own though so the link goes to a blank page, and because of the way the wild slave slots calculate I can't tell if the ships are really level 18 or level 17 and take the same slots because of rounding up for slots.
EDIT: I added a placeholder page for Shadow Turtles but I don't know how to do a full scan to get more info on them like resists. I could cap one though and do a screen shot maybe. |
Sun May 18, 2014 10:20 am |
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Team:
Rank: Councilor Main: Putty Level: 2916 Joined: Sat Jan 14, 2012 6:01 pm Posts: 383 |
dreadlordnaf wrote: I added shadow turtles to the FC page list. Those ships dont yet have a listing of their own though so the link goes to a blank page, and because of the way the wild slave slots calculate I can't tell if the ships are really level 18 or level 17 and take the same slots because of rounding up for slots. EDIT: I added a placeholder page for Shadow Turtles but I don't know how to do a full scan to get more info on them like resists. I could cap one though and do a screen shot maybe. any help is good help, much appreciated _________________ |
Sun May 18, 2014 4:37 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
As a part of my QA on wild slaves I found that not even we have a complete list that explains what ships that are capturable as wild slaves or not
So therefore I am going to be spending some time putting together a list. The reason to why I am doing this, is because we are considering to open up for more wild slaves and tweak current ones I think that should be a good start for this project, which seems to (sadly) take a bit longer time than I expected _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Sun May 18, 2014 4:37 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
The Vert wrote: As a part of my QA on wild slaves I found that not even we have a complete list that explains what ships that are capturable as wild slaves or not So therefore I am going to be spending some time putting together a list. The reason to why I am doing this, is because we are considering to open up for more wild slaves and tweak current ones I think that should be a good start for this project, which seems to (sadly) take a bit longer time than I expected Cool. While there is variety in wild slaves now, in terms of later game competitiveness there is really only a few which are useful or practical for high end dgs. So even if the overall amount of wild slaves that are capturable isnt increased, it would be useful if the existing ones were tweaked so there is more options for those "wildmen" like me. |
Wed May 21, 2014 8:53 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
Vert is too lazy so i moved this.
Omega Platform Scruple Darkerhole Equanimity Qokuji’qi Forgone (Not level 2000 Forgones) Big Green Bigger Green Icepick Copperage Reaver (Not level 1800 Reavers) Green Battleship Jack O’ Lantern Ignis Fatuus Rabbit Locution Darkhole Inequanimity Copperite Snowflake Baby Cyclops Shadow Turtle Roaming Baby Cyclops Resurrected Huge Rat Rosemary Qokuji Stingray Swordfish Jelly Mako Warrior Friar’s Lantern Roaming Warrior Roaming Hermes Ram Roaming Stingray Shrimp Oversized Tortoise Nephil Reconditioned Shrimp Resurrected Giant Rat Crawl Wyrm SawtoothZ Rackham’s Parsley Slumberchrome Panther Kitten Kalthi Avenger Rock Troll Trick Troll Willow O’ Wisp Scorch’s Cleft Thorn Wingship V Reconditioned Sidhe Agamemnon Fighter Hull Blackhole Righteous Light Basil Stede’s Basil Space Blue Gamma Jujuso’qi Copperling Copperling Beta Resurrected Rat Spearhead Vicar Cleft Thorn Gnarly Troll Reconditioned Spearhead Reconditioned Turtle Green Kasper Seraph Parsley McCoy’s Parsley Space Blue Gamma Scout Astrodust The Hanged Man Reconditioned Big Roswell Wingship IV Serenity Zebu Master Zebu Master+ Zebu Masuta Pretty Girl SawtoothX Pax Celestica Thyme Troll Reconditioned Wingship IV Oversized Rosfire Didus Ineptus Oregano Small Copperage Reconditioned Didus Ineptus Pretty Boy Minihore Space Blue Beta Wildfire Inferno Buccaneer’s Cruiser Dark Guard Stalker Constable Mzungu Liquid Baby Troll Reconditioned Agamemnon Reconditioned Saudara Ragnarok Ragnarock Tortuga Ragnarock Wyrm Wyrm+ Orc Blaze Inferno Absolution Jolt’s Volt Voltage Reconditioned Wyrm Hessonite Amethyst Rosfire Rosfire+ Oversized Rosburst Sawtooth Imp Goblin Elf Space Blue Alpha Advanced x1 Inferno Inferno+ Suqqa Uj’qi Mini Mad Scientist Diopside Obsidian Citrine Spinel Wingship III Wingship III+ Hotrod Mega Ghostship Banshee Space Blue Alpha Interceptor Space Blue Alpha Transwarp Monochrome Hue Monochrome Tinge Small Copperite Paxian Prismatica Reconditioned Banshee Reconditioned Wingship III Onyx Fire Opal Hull Oversized Helga Kelvin Anachron Mini Rag Monochrome Shade Goldenboy Bar Goldenboy Minted Bar Reconditioned Kelvin Reconditioned Anachron Aquamarine Giant Malachite Peridot Hematite Oversized Wingship Kasper Hotrod Space Blue Alpha Monochrome Tint Goldenboy Coin Goldenboy Sovereign Goldenboy Statue Jujo’qii Restless Spirit Reconditioned Kasper Zircon Tanzanite Rime Shard Glacial Shard Auroral’s Glacial Shard Wingship II Wingship II Pro Rosburst Space Blue Hunter Salty Tear Serpica Cruiser Ampage Flyswatter Flyboy Goldenboy Nugget Goldenboy Ingot Azurite Frost Shard Borean’s Rime Shard Oversized Zebucart Roswell Aether Scout Mini Kasper Space Blue Alpha Scout Tear Flyswatter Maggot Flyswatter Flylet Goldenboy Pyrite Small Copperling Paximinus Paximinus Scout Cadet Outlaw’s Volcom Jujuso’qii Ujqii Mzungu Acolyte Brigand’s Volcom Giant Brigand’s Volcom Zoisite Ice Shard Zebu Gunship Advanced Zebu Gunship Helga Helga+ Rat Space Blue Prototype Flyswatter Larva Space Jelly Salvaged Space Blue Advanced Zebucart Heavy Zebucart Advanced Heavy Zebucart Advanced Zebu Freighter Volcom Volcom+ Wingship Wingship+ Flyswatter Egg Broodling Embryo Recommissioned Cadet Heliotrope Zebucart Zebucart+ Zebu Freighter Phunka.dll Phunka.dll+ Flyswatter Embryo Mini Volcom _________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Mon Aug 11, 2014 5:06 am |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Check out: http://wiki2.starsonata.com/index.php/Wild_Slaves
I was too lazy to reformat the Fleet Commander page but its on my list _________________ |
Sat Aug 16, 2014 9:49 am |
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Team:
Rank: Soldier Main: '''' Level: 19 Joined: Fri Jun 17, 2011 2:56 pm Posts: 83 |
All the copper creatures are cappable as wild slaves apparently. I just wanted to know what tech each of them is and which one is the most worthwhile ones to use as wild slaves.
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Thu Nov 27, 2014 8:59 pm |
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Team:
Rank: Main: PrincessLuna Level: 3591 Joined: Mon Aug 26, 2013 10:34 pm Posts: 116 |
woah shit that was a long ass list...
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Tue Dec 02, 2014 1:13 am |
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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
What tech level are all the copper creatures?
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Wed Dec 10, 2014 2:55 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Valkyrie300 wrote: What tech level are all the copper creatures? 5 _________________ Lemon/Meo |
Wed Dec 10, 2014 2:56 am |
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