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Team:
Rank: Officer Main: Prolex Level: 2241 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
Maybe a shade of blue like the one on PBF, that might look nice, the guns might look better grey though.
_________________ Christmas Ward! |
Sat May 17, 2014 8:47 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hey guys i was asked to re-look at this model. i have reduced the polygon count to 2746 polys. Then i redid the texture and hope yall like this one. Plz tell me what yall think or how to improve it.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Aug 06, 2014 12:16 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I like the blue and red. Not a fan of the camouflage.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Aug 06, 2014 12:18 pm |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
anilv wrote: I like the blue and red. Not a fan of the camouflage. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Aug 06, 2014 4:00 pm |
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Team:
Rank: Officer Main: Prolex Level: 2241 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
heylo wrote: anilv wrote: I like the blue and red. Not a fan of the camouflage. _________________ Christmas Ward! |
Sat Aug 09, 2014 6:18 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Ok easy to fix but i cant get an idea for a texture that fits the main hull. yall got any ideas?
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Sat Aug 09, 2014 3:58 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
How about grey/silver for the body? It's not a piñata…
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Aug 09, 2014 4:06 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Ok ill work on it but i got to make it stand out as a cap ship or that was the idea
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Sat Aug 09, 2014 6:45 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
ok here is the new main texture what yall think?
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Aug 15, 2014 6:55 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Best one yet, IMO.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Aug 15, 2014 7:41 pm |
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Team:
Rank: Director Main: badaboom Level: 2839 Joined: Thu Sep 25, 2008 2:43 am Posts: 421 Location: ....Unknown.... |
I like the ship, But the skin is still horrible =\
_________________ Blue Dwarf wrote: This is what I've taken from this suggestion; Visorak wrote: PvB uber. Thanks. This post was edited a total of 1,000,000,000 times. |
Sun Aug 17, 2014 11:32 pm |
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Main: VaporiZes
Level: 3 Joined: Mon Jul 28, 2014 6:23 am Posts: 5 |
no one ever keep their models quaded up? =L , give me model i'll tidy up and texture since i like the look of it.
edit: made a quick model based from his pics 1,882 poly! dropbox link for obj : http://tinyurl.com/q4bsgz3 unwrap/texture it if you want, cba myself that requires effort , can moddel shiz in 30mins -_- , stick with greys/black/dark blue/green i'd say, perhaps something similar to the emp behemoth texture, the window part that is i guess.. would look great going along side this ship. Portfolio : http://tinyurl.com/lb4yjku You do not have the required permissions to view the files attached to this post. |
Mon Aug 18, 2014 11:43 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
The model ant texture below but that is the low quality texture since only 55 kib is alowed...
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Mon Aug 18, 2014 8:02 pm |
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Main: VaporiZes
Level: 3 Joined: Mon Jul 28, 2014 6:23 am Posts: 5 |
You do know how to overlay UV's right? , your using more texture space for exactly the same texture there. you could use the whole texture space you used for both sides for one side, and enhance the details. saying that there's allot of unused texture space here also. Not saying it's bad, but it is good practice to use as much texture space as you can, make it all fit like a jigsaw, as well as reusing textures where you can, i.e overlaying UV's....
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Wed Aug 20, 2014 4:51 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
I do know hoe to overlay But when i made the map i had a different idea in mined witch failed. and it lost more then 50% of the quality because it was to big for SS.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Aug 20, 2014 9:08 am |
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