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Post Re: Glustroba (FC ship)
Maybe a shade of blue like the one on PBF, that might look nice, the guns might look better grey though.

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Sat May 17, 2014 8:47 am
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Post Re: Glustroba (FC ship)
Hey guys i was asked to re-look at this model. i have reduced the polygon count to 2746 polys. Then i redid the texture and hope yall like this one. Plz tell me what yall think or how to improve it. :)


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Wed Aug 06, 2014 12:16 pm
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Post Re: Glustroba (FC ship)
I like the blue and red. Not a fan of the camouflage.

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Wed Aug 06, 2014 12:18 pm
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Post Re: Glustroba (FC ship)
anilv wrote:
I like the blue and red. Not a fan of the camouflage.

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Wed Aug 06, 2014 4:00 pm
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Post Re: Glustroba (FC ship)
heylo wrote:
anilv wrote:
I like the blue and red. Not a fan of the camouflage.

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Sat Aug 09, 2014 6:18 am
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Post Re: Glustroba (FC ship)
Ok easy to fix but i cant get an idea for a texture that fits the main hull. yall got any ideas?

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Sat Aug 09, 2014 3:58 pm
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Post Re: Glustroba (FC ship)
How about grey/silver for the body? It's not a piñata…

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Sat Aug 09, 2014 4:06 pm
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Post Re: Glustroba (FC ship)
Ok ill work on it but i got to make it stand out as a cap ship or that was the idea

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Sat Aug 09, 2014 6:45 pm
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Post Re: Glustroba (FC ship)
ok here is the new main texture what yall think?


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Fri Aug 15, 2014 6:55 pm
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Post Re: Glustroba (FC ship)
Best one yet, IMO.

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Fri Aug 15, 2014 7:41 pm
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Post Re: Glustroba (FC ship)
I like the ship, But the skin is still horrible =\

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Sun Aug 17, 2014 11:32 pm
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Post Re: Glustroba (FC ship)
no one ever keep their models quaded up? =L , give me model i'll tidy up and texture :P since i like the look of it.

edit: made a quick model based from his pics 1,882 poly!
dropbox link for obj : http://tinyurl.com/q4bsgz3
unwrap/texture it if you want, cba myself that requires effort , can moddel shiz in 30mins -_- , stick with greys/black/dark blue/green i'd say, perhaps something similar to the emp behemoth texture, the window part that is i guess.. would look great going along side this ship.

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Mon Aug 18, 2014 11:43 am
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Post Re: Glustroba (FC ship)
The model ant texture below but that is the low quality texture since only 55 kib is alowed...


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Mon Aug 18, 2014 8:02 pm
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Post Re: Glustroba (FC ship)
You do know how to overlay UV's right? , your using more texture space for exactly the same texture there. you could use the whole texture space you used for both sides for one side, and enhance the details. saying that there's allot of unused texture space here also. Not saying it's bad, but it is good practice to use as much texture space as you can, make it all fit like a jigsaw, as well as reusing textures where you can, i.e overlaying UV's....


Wed Aug 20, 2014 4:51 am
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Post Re: Glustroba (FC ship)
I do know hoe to overlay But when i made the map i had a different idea in mined witch failed. and it lost more then 50% of the quality because it was to big for SS.

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