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Main: Ex flammis resurge
Level: 3691 Joined: Wed Feb 18, 2009 2:59 am Posts: 3 |
how about when you make a scan of planets / moons, your results are not only shown on the screen, but also exported to a single file ?
so you have a list of it to read back at reset every time, and not have to scan all the time, or even keep typing it over every damn reset takes forever to type, when the scan text is actually allready on your screen, all they have to do, is export it for us export into a text file, or excel file ( so we can later import it into excel for whoever wants that) either implement it into the game, or new item, seems like a lot better reset when you can just scan, without having to write it all down every uni |
Sun Oct 12, 2014 1:57 am |
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Team:
Rank: Operator Main: Rogue Amoeba Level: 2591 Joined: Sun Apr 27, 2008 9:15 am Posts: 155 |
God yes…
Even a /command that writes the Event log to a file would do the trick. Happy to sort it out in Excel if I don't have to write each line down manually. _________________ Back after a long absence |
Sun Oct 12, 2014 6:13 pm |
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Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
3 thumbs up for that
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Tue Oct 14, 2014 6:29 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
some people already have this utility
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Tue Oct 14, 2014 3:34 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I just type it into a notepad doc. Super hard.
_________________ Lemon/Meo |
Tue Oct 14, 2014 4:49 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
We had this system when Limpa was on pants. He used XML files to upload the scans to a webpage. It was magic. Looked super fancy. T0 commods were white, T1 blue, T2 yellow and T3 red. Base planet suitability was included as well. It would also show howmany extractors each commod could use. As in loads is 65 - 128.
Wish I knew how to do that. Limpa pls come back to me _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Oct 15, 2014 9:21 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
heylo wrote: We had this system when Limpa was on pants. He used XML files to upload the scans to a webpage. It was magic. Looked super fancy. T0 commods were white, T1 blue, T2 yellow and T3 red. Base planet suitability was included as well. It would also show howmany extractors each commod could use. As in loads is 65 - 128. Wish I knew how to do that. Limpa pls come back to me This always sounded like borderline exploiting to me. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Oct 15, 2014 9:27 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
anilv wrote: This always sounded like borderline exploiting to me. It was awesome, I swear. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Oct 15, 2014 9:34 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Strawberry Pancakes got access to this tool from Limpa himself, and they used it and protected it for quite some time under Trevor's leadership. I'm not sure if Limpa would care if it was distributed, but I have access to it myself.
I also made sure that it didn't violate any rules, and Jeff_L was fine it, he didn't mind the tool. |
Wed Oct 15, 2014 9:55 am |
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Team:
Rank: Officer Main: DHM Level: 8172 Joined: Sat Sep 13, 2008 2:26 am Posts: 211 Location: the Netherlands |
andezrhode2a wrote: Strawberry Pancakes got access to this tool from Limpa himself, and they used it and protected it for quite some time under Trevor's leadership. I'm not sure if Limpa would care if it was distributed, but I have access to it myself. I also made sure that it didn't violate any rules, and Jeff_L was fine it, he didn't mind the tool. send it to me plz ?? |
Wed Oct 15, 2014 4:13 pm |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
Blatant lies! Not a single piece of XML was hurt during that process
Was just a piece of php generating a web page from plaintext files. And the text files had the info you got by scanning planets Lines like... Scan: [Ich Bin Kalt] Normal Gravity, Frozen, Terran. Loads of Silicon, Plenty of Baobabs, Loads of Metals, Loads of Space Oats How the hell is saving that data "borderline exploiting"... Bit unfair perhaps, as kids without the know-how would have to do lotsa manual work. And the colors weren't white, blue, yellow, red White Smoke, Dodger Blue[/color-[color=#CC9933]Goldenrod, Watermelon Pink And there also was ruin information... not brown but Sienna Sample data http://klaabu.pri.ee/ss_scan/scans/Wazn.txt Result http://klaabu.pri.ee/ss_scan/?gal=Wazn Scan a planet, then the moons orbiting it... move to next planet... rinse and repeat. The data is from summer 2013, don't go hunting stuff that's not there Also, the way i got it to work on a single windows machine, was a HORRIBLE HORRIBLE THING ... strings and grep and cli php to generate pages. This should be made into a slideshow.... "How You Shouldn't Do Stuff" Now if someone of you has a copy of that hideous thing... KILL IT WITH FIRE And find someone competent to make a good clean utility that doesn't make ppl scratch their eyes out. But hey.... it worked As far as in-game solution goes, no idea how easy it would be to implement. Hell, make it depend on a team skill... And so that only resource data scanned by extraction expert and suitability data scanned by colonial administrators are saved _________________ wiki is the father, wiki is the mother |
Fri Dec 19, 2014 3:40 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
How did you detect moons, by name I'm guessing atm?
_________________ Fibre broadband in my brainzz! |
Fri Dec 19, 2014 4:11 am |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
Markoz wrote: How did you detect moons, by name I'm guessing atm? Looking at the code... Planets had environmental data that ended with a dot Think i should've concentrated on more specific keywords... Like the gravity/temperature/atmosphere values _________________ wiki is the father, wiki is the mother |
Fri Dec 19, 2014 4:20 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
urjuhh wrote: Markoz wrote: How did you detect moons, by name I'm guessing atm? Looking at the code... Planets had environmental data that ended with a dot Think i should've concentrated on more specific keywords... Like the gravity/temperature/atmosphere values Ah ty, I just got my own sample data. Sample Data wrote: Scan: [Wasteland] Low Gravity, Blistering, Noxious. Plenty of Silicon, A bunch of Silver, A bunch of Metals Scan: [Hydrogen Hoax] Low Gravity, Blistering, Gaseous. A bit of Metals, A bit of Silicon, Loads of Nuclear Waste Scan: [Pin'Tok] Plenty of Nuclear Waste, Loads of Metals, A lot of Petroleum To me just looks like a massive switch lists but awesome none the less! (or Queries w/e) _________________ Fibre broadband in my brainzz! |
Fri Dec 19, 2014 6:29 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Someone explained this to me after I made my comment, so I retract my claim that it was borderline exploiting.
It was originally presented to me more as a tool that would work as soon as you entered the galaxy, instead of one that still required you to manually scan each object. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Dec 19, 2014 11:08 am |
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