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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/arise-an ... the-black/
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Sun Feb 01, 2015 4:05 am |
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Team:
Rank: Main: Joew121 Level: 4223 Joined: Sun Jun 21, 2009 3:32 pm Posts: 25 |
25% is a very low drop chance.
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Sun Feb 01, 2015 6:56 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
am i the only one that first thought of this?
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Sun Feb 01, 2015 7:09 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
As mentioned in another post about this, we decided not to put it above 25%, because we did not want to completely overflow the market with the Red Nightfury items If 4 player squads manage to kill him every 10 days, then that means we've doubled the flow of Red Nightfury items that are obtained in game. If I were to give it a higher drop chance, I'd have to increase the lockout time as well, seeing as everyone can access this content and experience it, which is very different from the rare roaming boss
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Sun Feb 01, 2015 7:27 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Well if he's located in perilous perilous space nobody will get there anyways
_________________ Tizzlelicious |
Sun Feb 01, 2015 9:41 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
He is located in Perilous Space, in a danger factor lower than 400
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Sun Feb 01, 2015 9:43 am |
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Team:
Rank: Officer Main: ZGMF Level: 5988 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
one word, lovely
_________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Sun Feb 01, 2015 10:28 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
25% is fine; that makes it more or less like Kidd in terms of the items you actually want to get.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Feb 01, 2015 10:51 am |
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Team:
Rank: Officer Main: Prolex Level: 2241 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
This looks amazing!
_________________ Christmas Ward! |
Sun Feb 01, 2015 10:56 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
is it 25% to drop any RNF loot each or total?
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Sun Feb 01, 2015 12:22 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
lordjeroen wrote: is it 25% to drop any RNF loot each or total? 25% to get an RNF item. _________________ Lemon/Meo |
Sun Feb 01, 2015 12:26 pm |
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Member
Team:
Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
The respawn rate of the darker night fury's in the 2nd gal in needs to be seriously toned down. They are already tough enough to kill and they respawn within 5 seconds or so. And the galaxy requires all 5 to be dead to progress. The first room is kinda annoying for the same reason but its not to hard to kill the 3 at the same time. But in the 2nd floor the ai's do unreasonable amount of damage so they require to be kited to kill since they also have the dumbest tractor beams. The respawn rate either needs to be nerfed or add back in the original key system for this galaxy.
_________________ Original 666kane666. |
Sun Feb 01, 2015 8:54 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5988 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
kanescreed wrote: The respawn rate of the darker night fury's in the 2nd gal in needs to be seriously toned down. They are already tough enough to kill and they respawn within 5 seconds or so. And the galaxy requires all 5 to be dead to progress. The first room is kinda annoying for the same reason but its not to hard to kill the 3 at the same time. But in the 2nd floor the ai's do unreasonable amount of damage so they require to be kited to kill since they also have the dumbest tractor beams. The respawn rate either needs to be nerfed or add back in the original key system for this galaxy. i think he made it like that so you need a full raid squad to do it, along with the 10 day lockout. so you cant do it on usual 3-4 man team squad. _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Mon Feb 02, 2015 2:19 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
We had atleast 10 characters in there lol
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Feb 02, 2015 4:50 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: We had atleast 10 characters in there lol Not enough obviously. He isn't instanced! Bring 50! _________________ Lemon/Meo |
Mon Feb 02, 2015 4:51 am |
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