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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 5-08-2015/
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Fri May 08, 2015 2:44 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Star Sonata Bot wrote: Discussion topic for post: * 14 new server crash found and fixed. 10/10 * 8 different client crashes tracked and fixed (around 3 crash left that i know off but was unable to pinpoint, keep those dmp flowing) 10/10 * A few minor client optimisations, especially when in a ship with a lot of different items. 10/10 * Added all the files needed for steam support on the server side. 10/10 * Added bonus XP for the first time capturing an AI with each different type of hull. Added /caps chat command to list how many and which unique hulls you have captured. At least for now, capping a new ship type is set to give a flat 500 XP. 10/10 * Made Ambushinmatrixes (Seer Radar Jammer items) not trigger if your weapnos’ damage is less than 0 (shield transferences) + Fixed a spawner bug in protoplasmica that caused spawns to only start dropping keysyncs on the second spawn. 10/10 + Added experience tag to a lot of spawners under 120 in low/mid level galaxies so the spawned ai will provide experience. 10/10 * Removed augs from ares warriors and replaced them with an OL 10/10 * Made it so that vacuum scoops will not effect items that the owner is not allowed to scoop 10/10 * Vacuum scoops will now shut themselves off after 30s 10/10 * Improved the speed on sp related transactions (the delay should be a lot shorter now) 10/10 * Made energybanks report their energy per second rather than energy per generation interval (1.2s) 10/10 + Fixed particle emitters. Player/ ai Holo projectors as well as particle emitters in effected galaxies have been fixed. 10/10 * Fixed a display error for skill point debt/credit 10/10 * Item factories no longer work on abandoned bases 10/10 * Small changes to the roaming UrQa’qa Qu’ishi boss 10/10 * Added a new functionality to prevent specific items (ai only items) from being used by players. 10/10 * Fixed an issue where Lunarian and Selenite Ray and Beam had their stats swapped around 10/10 * Added fires to several heat damage weapons from Perilous Perilous Space 10/10 * Small improvements to Lunarian Bank and Selenite Bank 10/10 * Improved the Hybridized Paximinus to make it in line with the Paximinus stats 10/10 _________________ Lemon/Meo Last edited by ELITE on Fri May 08, 2015 3:02 am, edited 1 time in total. |
Fri May 08, 2015 2:51 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Ah awesome patch, happy to see some countering to the vacuum scoops and the fix for ares area!
_________________ Fibre broadband in my brainzz! |
Fri May 08, 2015 2:51 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Estimated downtime is currently unknown, could be as long as 3 hours due to an unexpected issue
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri May 08, 2015 3:27 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Jey123456 wrote: Estimated downtime is currently unknown, could be as long as 3 hours due to an unexpected issue 1/10 _________________ Lemon/Meo |
Fri May 08, 2015 3:37 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Issue is now fixed, estimated remaining downtime 40minutes.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri May 08, 2015 4:17 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
i forgot that from the notes.
* Achievements are now enabled, but cannot be rewarded unless you have a steam client (which are not available yet), When you get an achievement on regular client you receive a message in event and it will be awarded to you as soon as you connect using a steam client (no need to redo them) _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri May 08, 2015 4:30 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
server is now up
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri May 08, 2015 5:03 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Addition to the patch notes:
* Kalthi Warrior, Kalthi Armored Warrior, Kalthi Wrathful Warrior and Kalthi Destroyer have new ship models. And they look amazing Other than that, we're aware that Vacuum Scoops don't work. They don't pull items towards you at all, but they do scoop the items if you are within range of them We're looking into this now. There seems to be an issue with the Holoprojector fix as well, as transwarping will break the holoprojector. There are also some issues with them appearing in galaxies without being attached to the owner's ship If anyone else find any other issues, please report them in this tread, or to me in a PM _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Fri May 08, 2015 6:03 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
What's the small change to bana king? Or qu'ishi or w/e.
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Fri May 08, 2015 6:23 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
I liked seeing random santa hats in gals
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Fri May 08, 2015 7:03 am |
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Team:
Rank: Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
sabre198 wrote: I liked seeing random santa hats in gals |
Fri May 08, 2015 12:37 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
So... can you just remove this 30s timer so vacuum scoops work again? and 30s isn't very long for someone running DGs anyway. The best thing about vacuum scoops was knowing that loot will get sucked up, not remembering to go and re-enable every 30 seconds.
_________________ Space for rent! |
Fri May 08, 2015 4:41 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
The Salty One wrote: So... can you just remove this 30s timer so vacuum scoops work again? and 30s isn't very long for someone running DGs anyway. The best thing about vacuum scoops was knowing that loot will get sucked up, not remembering to go and re-enable every 30 seconds. They're trying to stop the farming. It stops the farming. It's a good change and 30 seconds is way more than you need to scoop some DG loot. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri May 08, 2015 6:28 pm |
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Main: Skirmish
Level: 5189 Joined: Wed Aug 21, 2013 9:06 am Posts: 120 |
heylo wrote: The Salty One wrote: So... can you just remove this 30s timer so vacuum scoops work again? and 30s isn't very long for someone running DGs anyway. The best thing about vacuum scoops was knowing that loot will get sucked up, not remembering to go and re-enable every 30 seconds. They're trying to stop the farming. It stops the farming. It's a good change and 30 seconds is way more than you need to scoop some DG loot. 30 seconds is a bit short for me, sometimes I want to toss a bunch of crap from one alt to another. 5 mins would make the vacuum scoop work there without being something you can use to abusively farm with. PS. Stopping it scooping after the time limit makes it worse at scooping than any other scoop. Just stop the vacuuming part... |
Sat May 09, 2015 7:53 am |
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