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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
lrellok wrote: sabre198 wrote: If a new player even finds wild space I consider their arrival in the game a success. During the reddit invasion the greatest distribution of dead quitters was in the second Galaxy in! YYYEEEESSSSSS!!!!! THAT IS MY POINT! /me beats head on table. They are not moving past the second galaxy because they run out of room one galaxy in! Um, wasn't your point that there was no room to build in in Earthforce layer, not actual, physical room in some place like Nexus? _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Fri Aug 28, 2015 3:06 pm |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
SunDog60 wrote: Um, wasn't your point that there was no room to build in in Earthforce layer, not actual, physical room in some place like Nexus? Both. There is to little room to build, to few mobs to kill, not enough space to learn generally. _________________ |
Sat Aug 29, 2015 1:05 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Instance the tutorial area??
_________________ Tizzlelicious |
Sat Aug 29, 2015 7:27 am |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
Dom wrote: Instance the tutorial area?? That's actually an interesting idea... I think that could work rather well for the very first basic missions and tutorial. So ./signed on that. - Chrono _________________ anilv wrote: #feelthethrm |
Sat Aug 29, 2015 9:05 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Wonder how old that suggestion is...
We could sit in this thread and talk about what should be done for weeks, won't change the fact that the admins are gonna do what they're gonna do... _________________ http://www.starsonata.com/suggestions |
Sat Aug 29, 2015 9:57 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Trouble is because all our deva are volunteers nobody wants to take on nexus and preload overhaul cos it's boring to them, don't blame them. They all want to create content that impresses therm.
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Sat Aug 29, 2015 10:55 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
sabre198 wrote: Trouble is because all our deva are volunteers nobody wants to take on nexus and preload overhaul cos it's boring to them, don't blame them. They all want to create content that impresses therm. Lol. Col Legno and Theodore are doing Nexus right now from their recent posts . _________________ Lemon/Meo |
Sat Aug 29, 2015 11:24 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Dec 07, 2015 11:23 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sat May 07, 2016 10:15 pm |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Steam launch soonTM
_________________ Tizzlelicious |
Sat May 14, 2016 3:32 pm |
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Main: Septagons Titan
Level: 2312 Joined: Wed Jul 27, 2011 3:37 pm Posts: 653 Location: Floof |
So, the new class focus system seems to be okay-ish. It could use some dramatic improvments, but as a stopgap measure it seems to be interesting. I do have one recommendation that I've said in the past, and will say so again.
What is desperately needed is a massive reduction in the price for resetting your class. As far as I know, it increases at an exponential rate up to a cap of 500 million. What's the point of this even? It sure isn't a sink for credits, when there's trillions floating around from colonies. The money is trivial to anyone who's been playing for long enough to get to the higher techs around 19-20 and up. It serves no purpose but to punish new players for experimenting with the different classes. Remove or make the cost for resetting the skills something like 1 million at most, as is the system is just pointless and silly. Edit: Accidental gravedig, somehow misread the OP as being in 2017 instead of years ago like it was. That said, a number of the bullet points still haven't been fixed. My bad though. |
Mon Jun 26, 2017 11:42 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Septagon wrote: So, the new class focus system seems to be okay-ish. It could use some dramatic improvments, but as a stopgap measure it seems to be interesting. I do have one recommendation that I've said in the past, and will say so again. What is desperately needed is a massive reduction in the price for resetting your class. As far as I know, it increases at an exponential rate up to a cap of 500 million. What's the point of this even? It sure isn't a sink for credits, when there's trillions floating around from colonies. The money is trivial to anyone who's been playing for long enough to get to the higher techs around 19-20 and up. It serves no purpose but to punish new players for experimenting with the different classes. Remove or make the cost for resetting the skills something like 1 million at most, as is the system is just pointless and silly. Edit: Accidental gravedig, somehow misread the OP as being in 2017 instead of years ago like it was. That said, a number of the bullet points still haven't been fixed. My bad though. It's not exponential, it's 1 million per level. _________________ http://www.starsonata.com/suggestions |
Tue Jun 27, 2017 2:01 pm |
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Main: Septagons Titan
Level: 2312 Joined: Wed Jul 27, 2011 3:37 pm Posts: 653 Location: Floof |
Do you mean per character level, up to the 500 cap? With how quickly new players are able to level up now in some of the zones that can rise really quickly.
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Tue Jun 27, 2017 5:04 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I thought the developers said that they were going to make the cost of resetting free?
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Tue Jun 27, 2017 5:38 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Max235 wrote: I thought the developers said that they were going to make the cost of resetting free? I don't recall any such thing. It's not like this is a huge cost, especially considering that most games don't even let you change combat class after character creation. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jun 27, 2017 8:11 pm |
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