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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
I'm currently 46,341 distance from Ngorongoro gate in Serengeti Nebula. The direction indicator on radar shows totally wrong direction.
If I get closer, the direction indicator fixes itself, however if I fly futher from it it turns to the same wrong direction. Attachment: ss so bugged.png It's bugged in stable and in beta. You do not have the required permissions to view the files attached to this post. |
Tue Oct 13, 2015 1:23 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Interesting report. Do I even want to know what you're doing so far out in that gal though?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 13, 2015 1:52 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Someone must of told him there's ice cream out there. Dam those trolls.
_________________ Fibre broadband in my brainzz! |
Tue Oct 13, 2015 9:51 pm |
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Team:
Rank: Officer Main: kwilson Level: 5328 Joined: Mon Apr 12, 2010 10:07 pm Posts: 105 |
I always wondered what the Giant Space Aliens do way out there. Now I know. Thx.
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Wed Oct 14, 2015 8:58 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
should be fixed in the next beta (and as such next live update)
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Oct 20, 2015 7:54 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Any chance you can fix the range indicator (the red ring) on the radar screen as well? That's been broken for a long time
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Oct 20, 2015 12:06 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
heylo wrote: Any chance you can fix the range indicator (the red ring) on the radar screen as well? That's been broken for a long time Yeah I believe it shows vanilla range without classes (and maybe w/o augs as well?) _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 20, 2015 1:40 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
ill have a look. If its just a matter of missing augs, then it should be a server side fix.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Oct 20, 2015 10:39 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Jey123456 wrote: ill have a look. If its just a matter of missing augs, then it should be a server side fix. Thank you _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Oct 21, 2015 4:25 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
I had a look at the code that give the weapon range to the client (which is what is being used for the red circle).
Everything seem to be included fine (augs, trans mastery, mod extended, sniper_range, zen_range and whatever speedDemonTracker is). Altho i think the issue might have to do with sniper skill. If anyone could confirm that its their issue it would be great (as in their non sniper have proper range display). Sniper have their range change depending on the speed, but the client isnt updated on that so the range is likely off. Id just like a confirmation that this is the only problem, before i go and refactor the code to include the dynamic update on the client side. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Oct 23, 2015 5:03 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Jey123456 wrote: I had a look at the code that give the weapon range to the client (which is what is being used for the red circle). Everything seem to be included fine (augs, trans mastery, mod extended, sniper_range, zen_range and whatever speedDemonTracker is). Altho i think the issue might have to do with sniper skill. If anyone could confirm that its their issue it would be great (as in their non sniper have proper range display). Sniper have their range change depending on the speed, but the client isnt updated on that so the range is likely off. Id just like a confirmation that this is the only problem, before i go and refactor the code to include the dynamic update on the client side. I went on my SD to have a look. The first 2 white rings on the radar are the 1k distance and 2k distance marks. The 3rd ring is the 4k distance mark. As you can see I have roughly 1.1k range on my heph blazing mallet according to the ship window, yet the red circle on the radar doesnt even reach the white 1k ring and is more likely to be around 600 according to the radar screen. Now, when I actually test it in game, the range on the ship window is accurate. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Oct 23, 2015 7:43 am |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
Maybe when the circle is drawed, it takes range as diameter while it's radius?
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Fri Oct 23, 2015 7:47 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
/me steals ur setup
_________________ Lemon/Meo |
Mon Oct 26, 2015 3:54 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Godsteel wrote: Maybe when the circle is drawed, it takes range as diameter while it's radius? I think you're right. With a Sterile cannon where i have 8048 range with in the ship window the red line is exactly on the 4k ring on the radar! Shouldn't be that hard to fix then Jey? _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Oct 29, 2015 9:17 am |
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