Board Index | Search | Profile |
Page 1 of 2 |
[ 16 posts ] | Go to page 1, 2 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
The Vert wrote: Kalthi Wrathful Commander - Kalthi Burn - Decreases the heat resistances of nearby enemies It actually INCREASES the heat resistance of nearby enemies by 25%. While we're at it can we make it do something good, like halve the heat resistance of nearby enemies. _________________ |
Fri Feb 05, 2016 5:18 am |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Is it an aura or a timed super?
|
Fri Feb 05, 2016 6:21 am |
|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Superitem Aura, like the RP superweapon.
_________________ |
Fri Feb 05, 2016 6:27 am |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Masterful wrote: Superitem Aura, like the RP superweapon. in that case they should probably take it further than heat damage, I really don't get why they made ultra high-end ships and made them direct downgrades from pre-existing content. |
Fri Feb 05, 2016 7:22 am |
|
Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Superitems are supposed to get worse as you go up in tech, as I understood what the admins said a while back. Low level players are intended to rely on them to the point where normal weapons are a rounding error. For high level players, they're intended to be nothing more than fancy colored fireworks.
I guess I kinda understand that. At least the damage-y superitems. But utility ones should be very, very useful. Superitems bolted to the ship (such as Kalthi Burn) should be powerful; kinda defines the ship. They should also take up zero power points. Because getting a fancy Aveksaka missile launcher shouldn't make your capship worse than the thing you upgraded from. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Fri Feb 05, 2016 8:50 am |
|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
carterstrain wrote: Superitems are supposed to get worse as you go up in tech Clearly it reaches a point where they disadvantage you to make it fair. _________________ |
Fri Feb 05, 2016 9:58 pm |
|
Contributor
Main: Morat
Level: 0 Joined: Tue Sep 15, 2015 11:47 am Posts: 54 |
I have corrected it to cause positive vulnerability rather than negative, for next patch.
It does feel like very limited super item however. |
Fri Feb 05, 2016 10:15 pm |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Morat wrote: I have corrected it to cause positive vulnerability rather than negative, for next patch. It does feel like very limited super item however. Just make it hit every damage type. _________________ Lemon/Meo |
Fri Feb 05, 2016 10:31 pm |
|
Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
ELITE wrote: Morat wrote: I have corrected it to cause positive vulnerability rather than negative, for next patch. It does feel like very limited super item however. Just make it hit every damage type. And stack on top of Gunner's "resistance" debuff. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sat Feb 06, 2016 12:42 am |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
carterstrain wrote: ELITE wrote: Morat wrote: I have corrected it to cause positive vulnerability rather than negative, for next patch. It does feel like very limited super item however. Just make it hit every damage type. And stack on top of Gunner's "resistance" debuff. Ehhh I don't think the game allows that. Alternatively we could make it a "buff squads resists" item. Sounds more commander'y. Granted it is the Wrathful so I'm not sure. AoE resistance debuff vs single target gunner debuff. Different tools for different things. _________________ Lemon/Meo |
Sat Feb 06, 2016 5:05 am |
|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
AoE missiles do area debuff. The Qu'ish inbuilt is an AoE missile that I think only affects enemies. So it's still inferior in every stat.
_________________ |
Sat Feb 06, 2016 5:13 am |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Morat wrote: I have corrected it to cause positive vulnerability rather than negative, for next patch. It does feel like very limited super item however. I'm starting to feel like we should just have all the super items for the upgraded Kalthi line made public so we can discuss them, because for the current endgame most of the ships are having trouble justifying themselves stat-wise against Alien alternatives, then they pack pretty garbage super items dooming most of them to being one-off builds that the playerbase avoids as a whole once they get their hands on the stats. |
Sat Feb 06, 2016 5:18 am |
|
Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
ShawnMcCall wrote: Morat wrote: I have corrected it to cause positive vulnerability rather than negative, for next patch. It does feel like very limited super item however. I'm starting to feel like we should just have all the super items for the upgraded Kalthi line made public so we can discuss them, because for the current endgame most of the ships are having trouble justifying themselves stat-wise against Alien alternatives, then they pack pretty garbage super items dooming most of them to being one-off builds that the playerbase avoids as a whole once they get their hands on the stats. Vert already explained the only ones that are "allowed" to discuss those stats are the ones with the ships. It's solid logic; the ones best able to make suggestions on buffing or nerfing them already have the ships to test it out. But, it's flawed logic. At the time, I don't think there was even one ship of all the Wrathful/Armored variants. Really disheartening for the average person whose opinion is still valid. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sat Feb 06, 2016 4:24 pm |
|
Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
carterstrain wrote: Vert already explained the only ones that are "allowed" to discuss those stats are the ones with the ships. It's solid logic; the ones best able to make suggestions on buffing or nerfing them already have the ships to test it out. But, it's flawed logic. At the time, I don't think there was even one ship of all the Wrathful/Armored variants. Really disheartening for the average person whose opinion is still valid. I remember The Vert added them all to the test server and requested that players go test them, before they were added. I tested them myself, but I guess I missed some issues. So we knew what they all did, if we tested them... or even if we just read the thread. I remember I reported some issues with the Merchant Navy Contriver's superitems, and I think these were fixed. Paladin, EDIT -- Here is the thread : viewtopic.php?f=107&t=60766 _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Sat Feb 06, 2016 4:26 pm |
|
Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
vampire2948 wrote: I remember The Vert added them all to the test server and requested that players go test them, before they were added. I tested them myself, but I guess I missed some issues. Yes, I know about that thread. I was referring to this: The Vert wrote: To SunnyDog and SlatAttack snip To SwiftEagle: The point of this testing was not to reveal all the ship statistics to the playerbase, and there is no way for me to set them for sale as 1 credit, so... I won't and can't do that The only real way to adequately test items that are going to exclusively be on a specific ship (except maybe the MNC modules) is to use those ships with the items on them and take them out into mock/real combat situations as well as let people tinker with them in setup calculators to see what would be totally broken or totally lame. Was also lame as fuck that people like Blizzara weren't able to test stuff then because of some refusal to update the test server so he could use his fancy T22 ship. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sat Feb 06, 2016 6:18 pm |
|
Page 1 of 2 |
[ 16 posts ] | Go to page 1, 2 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 1 guest |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |