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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 0th-march/
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Wed Mar 30, 2016 6:51 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Quote: “Corrupted Potato” SOoooooooooooooooooo ooOOOO patch? _________________ Lemon/Meo |
Wed Mar 30, 2016 7:26 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use?
_________________ Space for rent! |
Wed Mar 30, 2016 8:09 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
The Salty One wrote: Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use? Hopefully Jey's BvB optimizations hit DB effects as well. _________________ Lemon/Meo |
Wed Mar 30, 2016 8:26 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
No patch.
- Chrono _________________ anilv wrote: #feelthethrm |
Wed Mar 30, 2016 11:19 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
The Salty One wrote: Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use? First we have to fix the issue where Deathblossom is not working at all in protected galaxies, which tends to be the majority of all occupied galaxies today ELITE wrote: Hopefully Jey's BvB optimizations hit DB effects as well. The last time I spoke to him about it, he said there was really no way around it |
Wed Mar 30, 2016 11:45 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Chrono Warrior wrote: No patch. - Chrono - Shawn |
Fri Apr 01, 2016 7:17 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal...
_________________ Space for rent! |
Fri Apr 01, 2016 11:35 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
The Salty One wrote: So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal... Mission rewards are done differently. Each reward has a probability, a roll is done and we go through the list, adding up the probabilities until the probability is higher than the roll. You get the item which pushes the probability sum over the roll number. I'd need the mission name to check if there's something wrong with a specific mission. Drops, depending on the source (drops go into two categories, single item drops and treasure lists), are much more complicated. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Apr 01, 2016 12:26 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
The Salty One wrote: So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal... Pfury BPs are far less likely than any of the other kinds of BPs _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Apr 01, 2016 12:46 pm |
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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
Quote: Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups! Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters. Are those base augmenters T20, or are those for the SM21-22 expansion? |
Sun Apr 03, 2016 3:16 am |
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Contributor
Team:
Rank: Peon Main: MicroCapacitor Level: 1155 Joined: Wed Sep 09, 2015 6:25 am Posts: 12 |
KonanCruss wrote: Quote: Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups! Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters. Are those base augmenters T20, or are those for the SM21-22 expansion? These first 4 are t12, but I'm going to make t16 and t20 once I've done some more tests. Should total to 12 augmenters, 4 different types with 3 different techs each. Hopefully this will help people have a reason to do the subspace content and get decent items as well! |
Sun Apr 03, 2016 5:19 pm |
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Team:
Rank: Officer Main: Vorporal Level: 5483 Joined: Thu Feb 16, 2012 7:24 pm Posts: 150 |
Sounds epic Micro,
Can we get a taster on the stat types you're looking at? The weight thing has me interested Vorp |
Sun Apr 03, 2016 6:46 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
MicroCapacitor wrote: KonanCruss wrote: Quote: Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups! Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters. Are those base augmenters T20, or are those for the SM21-22 expansion? These first 4 are t12, but I'm going to make t16 and t20 once I've done some more tests. Should total to 12 augmenters, 4 different types with 3 different techs each. Hopefully this will help people have a reason to do the subspace content and get decent items as well! And T22 ones. Remember, Subspace goes all the way up to T22 content so it makes no sense not to have the T22 augs ready. Just don't add them until SM21/SM22 gets patched in. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sun Apr 03, 2016 7:09 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
carterstrain wrote: And T22 ones. Remember, Subspace goes all the way up to T22 content so it makes no sense not to have the T22 augs ready. Just don't add them until SM21/SM22 gets patched in. Any dev that so much thinks about tech 22 is KOS! YOU'VE BEEN WARNED. Don't ban me please. On a LESS serious note. This looks awesome I'm glad the low level bases are also getting some love. I'm guessing will be more reason to explore the low level arms. _________________ "I still miss the Crack Whores..." - Jeff_L |
Sun Apr 03, 2016 8:09 pm |
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