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Team: The Originals
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Post Re: StarSonata Calculator
ship info window isnt 100% accurate, it doesn't include some stuff as the dev's have said before


Sun Apr 17, 2016 2:59 pm
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Team: Deep Space Federation
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Post Re: StarSonata Calculator
Fixed (Base calculator):
- Base overloaders are now imported correctly, and thus adding mods into the calculation
- Base augmenters does not apply mods twice anymore.

Sorry for the inconvenience :D


Thu Apr 21, 2016 3:25 am
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Post Re: StarSonata Calculator
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)


Thu Apr 21, 2016 6:57 am
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Post Re: StarSonata Calculator
also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?


Thu Apr 21, 2016 7:01 am
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Post Re: StarSonata Calculator
nobody285 wrote:
also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?


Assuming Mining damage, you would do Regen*Vulnerability, where Vulnerability takes the kit's Mining resistance and Resistance augmods into account.

However, the real stat of importance would also take the Transference vulnerability of the kit into account, in addition to the total HPS incoming from other bases in the galaxy.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Apr 21, 2016 8:26 am
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Post Re: StarSonata Calculator
nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?


Thu Apr 21, 2016 8:48 am
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Post Re: StarSonata Calculator
andsimo wrote:
nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?


I believe the up-time is equal to the charge time. Don't forget that they do take a lot of elec, though.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Apr 21, 2016 9:15 am
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Post Re: StarSonata Calculator
Fixed:
- The tooltip on stats now changes on save / update


Thu Apr 28, 2016 9:10 am
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Post Re: StarSonata Calculator
Fixed:
- Fixed some issues with functionality that disables options you don't have the skills for. Also shows the actual skill required or the ship type which is required.
- Now all items in the drop down fields are sorted by tech and then name.


Tue May 03, 2016 3:12 pm
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Post Re: StarSonata Calculator
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


Mon May 09, 2016 4:50 am
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Post Re: StarSonata Calculator
Am I correct in assuming that the temporary drones is not transparent enough to be added to the calculator? There are bonuses tied to the "ship" / hull that are not known, and for most drones the equipment is unknown?


Mon May 09, 2016 4:54 am
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Post Re: StarSonata Calculator
andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Mon May 09, 2016 7:46 pm
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Post Re: StarSonata Calculator
anilv wrote:
andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.


Or whenever a healer kit fires a trans at a friendly.

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Mon May 09, 2016 7:46 pm
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Post Re: StarSonata Calculator
Ok, thnx for feedback.

Added:
- Base Overchargers (Either on [equipped] or off [unequipped])

Fixed / Optimalization:
- The calculator will now load the stats on save way faster (Hopefully it didn't break anything)


Tue May 10, 2016 5:55 am
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Post Re: StarSonata Calculator
Optimization:
- Improved the speed of the dropdown, when selecting/finding ship items.
- Reduced the amount of script needed, hopefully increasing page load speed.


Thu May 12, 2016 4:53 am
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