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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Server/Client Patch 05.07.2016
alright, now I'm confused. I am allowed to tractor other people's assets right now in Wild Space
_________________ ~4441~
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Sat May 07, 2016 9:44 am |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: Server/Client Patch 05.07.2016
jack the ripper wrote: alright, now I'm confused. I am allowed to tractor other people's assets right now in Wild Space Yeah, fwiw its probably best to not take advantage of that in any fight. Its fixed for reset though. Normally I'd have gotten another patch out to fix that lready, but people tend to panic when we bring the server down too close to a reset.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Sat May 07, 2016 9:48 am |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Server/Client Patch 05.07.2016
SO confused. fwiw? Sooo the tractor physic IS supposed to be in? I have no intentions of using or abusing this, especially now that I know, but if I had been engaged in a fight right now and I used it without knowing, I hardly see how that would be my fault. I read the patch notes thoroughly
_________________ ~4441~
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Sat May 07, 2016 10:06 am |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Server/Client Patch 05.07.2016
oh and when I say it let me, I wasn't fighting, I just went and tested if it would let me!
_________________ ~4441~
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Sat May 07, 2016 10:07 am |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: Server/Client Patch 05.07.2016
The change was not supposed to be in, and was not fully tested (it slipped in with something else on accident). Because of this, it is flipped and attackers can tractor but defenders cannot. This however has been fixed to work correctly so once we patch at the universe resets it'll work right, and at that point it will be in intentionally.
I'm just saying don't abuse this temporary bug to tractor away someone's transfer base or something before the reset while they're last minute packing.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Sat May 07, 2016 10:43 am |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Server/Client Patch 05.07.2016
aight I understand thank you!
_________________ ~4441~
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Sat May 07, 2016 10:50 am |
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KonanCruss2
Team: Rank: Councilor Main: Kaguya Level: 3248 Joined: Wed Feb 17, 2016 11:20 am Posts: 204
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Re: Server/Client Patch 05.07.2016
Quote: - fixed issue with ships being at angle 0.0 causing them to invert due to a rounding issue. Still bugged
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Sun May 29, 2016 11:17 am |
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