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Team:
Rank: Officer Main: LemonPrime Level: 8127 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
SI wrote: Antilzah wrote: Well. I wouldn't be mad if some dev decided to add 0.5 second rof cap to bases and rebalance all base weapons accordingly. We've been discussing this actually, there is a good chance something like this is going to happen. If it does happen, can we get all of the new stats on test with an actual player testing group instead of no information and then randomly putting it into the game at reset? Kthx _________________ Lemon/Meo |
Tue May 24, 2016 2:39 pm |
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Team:
Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557 |
ELITE wrote: SI wrote: Antilzah wrote: Well. I wouldn't be mad if some dev decided to add 0.5 second rof cap to bases and rebalance all base weapons accordingly. We've been discussing this actually, there is a good chance something like this is going to happen. If it does happen, can we get all of the new stats on test with an actual player testing group instead of no information and then randomly putting it into the game at reset? Kthx yes. with more than enough hps to tank (~2x as much as I needed), my kits would drop to 1/3rd and then spike up to 100 with no inbetween. I really think this lag needs to be worked on, its EXTREMELY exploitable when one side of bases are experiencing lag when they fire and the other side is not. scary stuff _________________ ~4441~ |
Tue May 24, 2016 5:41 pm |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
I am actually surprised you were experiencing lag at all, -13-.
When we warped in, your bases went ape shit with the Achilles pulse and there was a fuck load of them + Mags + Lasers, but no lag for any of us as far as I could tell. I did however notice that mags and pulses started to get grouped the more appeared on screen, it was annoying because I'd be getting killed by invisible pulses but I think that's part of Jey's optimization. |
Tue May 24, 2016 10:07 pm |
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Team:
Rank: Officer Main: LemonPrime Level: 8127 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
The first bits of BvBs are fine, it's when it's for extended periods of time that the server shits itself.
_________________ Lemon/Meo |
Tue May 24, 2016 10:42 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
ELITE wrote: https://www.youtube.com/watch?v=nAU8-_NJSks https://www.youtube.com/watch?v=TP1ehbj89zg Watch my delay, its anywhere from 200-500 for the majority of these BvBs. The first battle of Amnesty was 9 hours of lagging the fuck out of the server. Was in both, never had problems with lag (ping) or anything on my side. I had 250MS max, normal gameplay is 150-200MS for me. _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri May 27, 2016 7:17 am |
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