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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
MasterTrader wrote: Ergo we're worse than halfassing. If I full-assed, which I doubt I will because why who needs credits anyways, I could probably pull 50-100b a day abusing a few more ai bases for their lunch money. With only 2 galaxies extracting commods. _________________ Lemon/Meo |
Wed May 25, 2016 11:29 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
ELITE wrote: MasterTrader wrote: Ergo we're worse than halfassing. If I full-assed, which I doubt I will because why who needs credits anyways, I could probably pull 50-100b a day abusing a few more ai bases for their lunch money. With only 2 galaxies extracting commods. So potentially, RF could be seeing a trillion a day for their whole turf? _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Wed May 25, 2016 11:43 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I think its possible to pull almost 30-40bil from a single AI base a day in the best case scenario. So if you have 33 AI bases you're taking advantage of then yeah, I can see that.
_________________ http://www.starsonata.com/suggestions |
Thu May 26, 2016 12:04 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Yea it's not so much the space, it's the number of ai bases you feed.
_________________ Lemon/Meo |
Thu May 26, 2016 12:14 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
I'm sure admins are keeping a close eye on the money supply growth graph to see if
This needs tweaking down.... Right?!?! |
Thu May 26, 2016 1:29 am |
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Dev Team
Team:
Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
sabre198 wrote: I'm sure admins are keeping a close eye on the money supply growth graph to see if This needs tweaking down.... Right?!?! Yes, indeed we are. As stated when we originally announced the Industrial Commodities system, we fully expected that it would need some balancing after going live. The game's economy is just much too complex to fully model without a proper beta test. For your information, here are a few things we are going to be looking at this week. • Investigate non-linear consumption curves to no longer incentivize players to keep AI bases running on empty • Look over sales data to get some numbers on total player participation in the system • Rebalance pricing where necessary I will be working with SI, Morat, Auxilium, and possibly others on the team to make sure this revision phase is carried out correctly and efficiently. I'm looking forward to sharing the results soon. _________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Thu May 26, 2016 2:08 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
I am guessing Traders and their leadership will get to keep all profits made from the Industrial commodities that should've been tested before putting it to live though, right?
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Thu May 26, 2016 6:11 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Zeuss wrote: I am guessing Traders and their leadership will get to keep all profits made from the Industrial commodities that should've been tested before putting it to live though, right? Dude come on. There was quite good information about industrial commodity system before it went live. Stop making up excuses. You're also talking as if Traders was the only team taking advantage of the new system. |
Thu May 26, 2016 7:10 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
There was no information, I am not sure where you got yours from but it wasn't until a few days post-reset that we actually got any info at all. There was even a post about it...
Traders aren't the only ones taking advantage of it, but they were the most knowledgeable on the subject since 6 of their team members are devs and two of them were directly responsible for the implementation. That is valuable information in a game where we withhold stats from ships from other players to keep a competitive edge. |
Thu May 26, 2016 7:55 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
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Thu May 26, 2016 8:32 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
And this:
viewtopic.php?f=9&t=61871 With the expanded dev note which actually explains the commodities and their relating bases came out after the reset. |
Thu May 26, 2016 8:47 am |
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Contributor
Main: Morat
Level: 0 Joined: Tue Sep 15, 2015 11:47 am Posts: 54 |
The patch notes here were posted at the same time as the reset happened: http://www.starsonata.com/news/new-universe-patch-may-7-2016/
Included some very basic information about where to look for the factories, and that the AI bases would exist in wild space. This dev. blog : http://www.starsonata.com/blog/industrial-commodity-introduction/ Was posted several hours post-reset, and I was online around the time to answer some questions in All chat about it. I apologise that the information was not posted sooner, that is of course the wrong side of the reset. I hope it did not affect anyone's base deployment & reset plans too much. |
Thu May 26, 2016 9:07 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Even a Chong Lord like smok could figure it out you don't need detailed notes.
Game is 50% devs get over it, we are where we are. |
Thu May 26, 2016 9:15 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I do have to agree with the dev team being a lot more transparent then it currently is. To many volunteer devs in game. A player is bound to use some information for advantage eventually, it's human nature and untracable.
We wouldn't want to discourage the volunteers though, but I see no harm in all devs saying there in game character is. OR Jeff could actually hire some professionals. If he can't, perhaps sell the game to someone who can... _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu May 26, 2016 10:28 am |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
carterstrain wrote: ELITE wrote: Dude like 2 characters worth of t16 junkyards will kill pvb squads. Or if you want to go true budget, fucking t12 golden kits shit on players. Lol. 13 doesn't PVB, is my point. He straight up BVBs. And he BVBs anything that doesn't look half-competent. All the teams he specifically avoids BVBing have shown that they actually give a fuck about building and aren't throwing random Junkyard kits around. Finally read this, just wanna point out that I think twice 13 has tried to PvB SRX, once a bit before Pala joined I think, and recently when he tried to take Alamak, the first thing he did was PvB with Heavy. You never cease to amaze us with how little you seem to know. _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Sun May 29, 2016 11:31 pm |
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