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Contributor
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Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
While getting settled into my duties, I've been working on a snazzy new redesign for the Delquadrikamdon. Pixel had the graciousness to whip up a new texture, and give me a glow map for the Delquadrikamdon. It's a ship with 2 modes, the regular Delquadrikamdon and the Delquadrikamdan! I also touched the blueprint for the ship, and kept the theme of not using hard to build modules. Let me know what you think!
By the way, the ship is normally red. I decided to show off the Chilled Metal skin for the Delquad. The purpose of reworking the Delquadrikamdon was to better fill a hole that exists for Snipers in the tech 21 range. You activate the superitem "Red Pill" and after a short delay you shed your restraints and become a Delquadrikamdan! You can stay in Delquadrikamdan form as long as you like, but once you leave you need to wait before you can transform again. This will make it into next patch. _________________ http://www.starsonata.com/suggestions Last edited by MasterTrader on Sun Jul 03, 2016 2:47 am, edited 8 times in total. |
Tue Jun 28, 2016 2:36 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
And what does unleashed delquad do?
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Tue Jun 28, 2016 3:01 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Seems expensive for a starter t21. And stats look like a pax HF
_________________ Lemon/Meo |
Tue Jun 28, 2016 3:48 am |
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Team:
Rank: Officer Main: ahileus Level: 3759 Joined: Thu Feb 01, 2007 2:06 am Posts: 912 |
While at it. It would be awesome if you could get back old graphics of delaquad.
You can find it on this link: viewtopic.php?f=94&t=51183 _________________ ahileus |
Tue Jun 28, 2016 4:00 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I actually think its far too cheap, lol. It's not very hard to get a small amount of tier commods via prospecting
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Jun 28, 2016 4:16 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: I actually think its far too cheap, lol. It's not very hard to get a small amount of tier commods via prospecting It's an entry level ship. I'd like it to cost less than 30b to make. _________________ Lemon/Meo |
Tue Jun 28, 2016 6:07 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
ELITE wrote: heylo wrote: I actually think its far too cheap, lol. It's not very hard to get a small amount of tier commods via prospecting It's an entry level ship. I'd like it to cost less than 30b to make. I doubt it would even get to 20b if you MCd all you needed with its current costs _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Jun 28, 2016 6:10 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
aeljuga wrote: While at it. It would be awesome if you could get back old graphics of delaquad. You can find it on this link: viewtopic.php?f=94&t=51183 You mean this? Attachment: SpaceShip174.png I don't know where that texture/model is. Probably long gone. heylo wrote: ELITE wrote: heylo wrote: I actually think its far too cheap, lol. It's not very hard to get a small amount of tier commods via prospecting It's an entry level ship. I'd like it to cost less than 30b to make. I doubt it would even get to 20b if you MCd all you needed with its current costs Keep in mind that it needs 5x Laconia and Quantumum, and 100x Titanium and Vis. And there's also the opportunity cost that comes with using Tier 3 Industrial Commodities for a build instead of selling them. MC it and look at how much it costs, I already spent half an hour doing that before I settled on amounts. It can cost you around 40bil to make it if you buy everything. I didn't want to put it on the same level as the Pax ships. I have plans for the Pax ships and the Hybridized ships. You do not have the required permissions to view the files attached to this post. _________________ http://www.starsonata.com/suggestions |
Tue Jun 28, 2016 8:32 am |
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Team:
Rank: Officer Main: ahileus Level: 3759 Joined: Thu Feb 01, 2007 2:06 am Posts: 912 |
MasterTrader wrote: aeljuga wrote: While at it. It would be awesome if you could get back old graphics of delaquad. You can find it on this link: viewtopic.php?f=94&t=51183 You mean this? Attachment: SpaceShip174.png I don't know where that texture/model is. Probably long gone. Yes! That one. Who can help design texture/model of C1 Delaquad? _________________ ahileus |
Tue Jun 28, 2016 9:58 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Someone must of had the obj. , rendered it and screenied it transparent top down to make the original Sprite.
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Tue Jun 28, 2016 10:53 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Quote: Realized the Delquadrikamdon is way more expensive than the Wattage... sooooo that means I can beef it some more! Instead of raw stat inbuilt bonuses, I'm going to opt for Blue Pills and Red Pills! If you want to get the most out of the ship, you'll have to manage your pills. More info to come soon! EDIT: Prototype of the parasites you generate at will, and can use whenever you'd like. Comes with significant penalties. The item that generates them will probably be set to like a 3 minute cooldown, and you can only have one at a time. Probably very OP atm, and can guarantee they will be nerfed a bit before they get implemented. This is old, but I'm leaving it to show what it used to be. _________________ http://www.starsonata.com/suggestions Last edited by MasterTrader on Sun Jul 03, 2016 2:58 am, edited 2 times in total. |
Tue Jun 28, 2016 12:06 pm |
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Team:
Rank: Director Main: Wildfox 4 Level: 1283 Joined: Tue Dec 06, 2011 6:17 pm Posts: 23 |
What happened to the laser focus on early and mid game. Am disapoint!
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Tue Jun 28, 2016 6:48 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Matt Wildfox 4 wrote: What happened to the laser focus on early and mid game. Am disapoint! Great question! I don't want to make big changes until after we touch classes at that stage of the game. Once that's done and feedback comes in, I'll start making the slight tweaks to the early and mid game i was talking about. If I were to, say, buff early game power of players before class skill changes come in then players may be too powerful and I've spent time on something that ended up creating more problems. See what I'm saying? I can make little spot changes without worrying about that. _________________ http://www.starsonata.com/suggestions |
Tue Jun 28, 2016 9:26 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Logic and coherency? From a dev? What the fuck
_________________ Lemon/Meo |
Tue Jun 28, 2016 10:45 pm |
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Team:
Rank: Director Main: Wildfox 4 Level: 1283 Joined: Tue Dec 06, 2011 6:17 pm Posts: 23 |
So "Soon" ™. ?
Last edited by Matt Wildfox 4 on Sat Jul 02, 2016 6:54 am, edited 1 time in total. |
Wed Jun 29, 2016 4:02 pm |
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