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Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
Curious to know why the aug doesnt have mf. It could help replace pieces ofhydra gear on setups
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Sat Sep 10, 2016 7:13 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
No more MF anything!
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Sep 10, 2016 7:24 pm |
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Team:
Rank: Soldier Main: The Shaft of Discipline Level: 3685 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
MF augs should (and will) be specific augmenters built around the MF stat, as Hober tells me. No Ship Mastery augs, as it will become pointless to have 7.5% MF bonus when all the real MF augs deal with 100%, 200%, and 300%.
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Sun Sep 11, 2016 2:58 am |
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Team:
Rank: Officer Main: Thick Black Long Coffee Level: 5162 Joined: Tue Aug 31, 2010 2:39 pm Posts: 92 |
Pontius123 wrote: MF augs should (and will) be specific augmenters built around the MF stat, as Hober tells me. No Ship Mastery augs, as it will become pointless to have 7.5% MF bonus when all the real MF augs deal with 100%, 200%, and 300%. Not pointless to have 7.5% MF imo |
Sun Sep 11, 2016 10:51 am |
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Team:
Rank: Soldier Main: The Shaft of Discipline Level: 3685 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
reyjalrm wrote: Pontius123 wrote: MF augs should (and will) be specific augmenters built around the MF stat, as Hober tells me. No Ship Mastery augs, as it will become pointless to have 7.5% MF bonus when all the real MF augs deal with 100%, 200%, and 300%. Not pointless to have 7.5% MF imo It will. To MF another weapon, you need 100%. If all the augs are only dealing in numbers divisible by 100, you don't get partial MF from anywhere, then even a five aug T22 ship will be unable to MF another weapon with all slots filled by Ship Mastery 22's. You need 6 Ship Mastery 22's to break the 100% mark. And by then, I'd rather have 6 normal augs. _________________ Reddit Space Invaders! |
Sun Sep 11, 2016 1:33 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
As Churchill is saying, we are going to do away with equipment giving 25% MF and similar. That means it will indeed be pointless to have a small fraction like 7.5%.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 11, 2016 5:30 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
i dont want to talk setups here but I believe it would be useful. No harm done in any other instance
Basically 2 mast augs means one less hydra gear you have to use _________________ All your base are belong to us. (They set us up the bomb!) |
Sun Sep 11, 2016 6:04 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
reyjalrmm wrote: i dont want to talk setups here but I believe it would be useful. No harm done in any other instance Basically 2 mast augs means one less hydra gear you have to use Again, we are removing the MF bonus from Hydra gear and making it so that there will never again be partial MF gear of that kind. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 11, 2016 6:19 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
Ah, good then
_________________ All your base are belong to us. (They set us up the bomb!) |
Mon Sep 12, 2016 7:18 am |
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Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
-weight would make sense on this aug ,,
i am not sure maybe missile damage ? maybe not ,, |
Mon Sep 12, 2016 9:14 pm |
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Team:
Rank: Officer Main: Thick Black Long Coffee Level: 5162 Joined: Tue Aug 31, 2010 2:39 pm Posts: 92 |
The thing I like the most about this aug is that it fills a void for incomplete setups, if you only have 3/4 augs ready for the setup you want to do, ship mastery makes it so you can plug the hole and still use your setup while you're building or finding the last aug.
And the aug should have all the stats possible =) I think they are very balanced augmenters, not too powerful to be included in specialty setups, and not too weak to be neglected altogether. |
Tue Sep 13, 2016 10:11 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
reyjalrm wrote: The thing I like the most about this aug is that it fills a void for incomplete setups, if you only have 3/4 augs ready for the setup you want to do, ship mastery makes it so you can plug the hole and still use your setup while you're building or finding the last aug. And the aug should have all the stats possible =) I think they are very balanced augmenters, not too powerful to be included in specialty setups, and not too weak to be neglected altogether. I agree, once the augs got stuff like Elec Temp, Crit Chance, and Drone Ops, they became quite competitive. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Sep 13, 2016 10:41 am |
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