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Team:
Rank: Officer Main: LemonPrime Level: 8132 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
^
_________________ Lemon/Meo |
Fri Sep 09, 2016 6:39 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5940 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
./Signed
- Chrono _________________ anilv wrote: #feelthethrm |
Sat Sep 10, 2016 4:00 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
They aren't randomizing, I think they are sorting by some other column.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 11, 2016 5:29 pm |
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Team:
Rank: Officer Main: LemonPrime Level: 8132 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: They aren't randomizing, I think they are sorting by some other column. Fuck your semantics and just fix it. _________________ Lemon/Meo |
Sun Sep 11, 2016 5:37 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
That would be important information for any dev who is looking for information on the issue. I have no means of fixing it myself so I'm simply posting anything I can do to help that dev.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 11, 2016 5:40 pm |
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Team:
Rank: Officer Main: LemonPrime Level: 8132 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: That would be important information for any dev who is looking for information on the issue. I have no means of fixing it myself so I'm simply posting anything I can do to help that dev. If only they read the forums. _________________ Lemon/Meo |
Sun Sep 11, 2016 5:43 pm |
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Team:
Rank: Officer Main: iwnh015 Level: 1506 Joined: Tue Jun 07, 2016 9:07 pm Posts: 176 |
This isn't the first time this has come up, iirc jeff posted in a previous thread about it sorting by level no. trained instead of skill name alpha by default.
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Sun Sep 11, 2016 7:06 pm |
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Team:
Rank: Officer Main: Almighty Pixel Level: 409 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Quote: <element type="customTable"> <attributes> <string name="IdName" value="characterTableSkills" /> <string name="TextID" value="" /> <int name="Id" value="60" /> <rect name="Rect" value="8, 130, -8, -8" /> <rectf name="PercRect" value="0, 0, 1, 1"/> <int name="ColumnCount" value="2" /> <string name="Column0name" value="Skill" /> <color name="Column0color" value="ffb7f9ff" /> <int name="Column0width" value="251" /> <enum name="Column0OrderingMode" value="ascend_descend" /> <string name="Column1name" value="Level" /> <color name="Column1color" value="ffb7f9ff" /> <int name="Column1width" value="36" /> <enum name="Column1OrderingMode" value="ascend_descend" /> <bool name="ResizableColumns" value="false" /> <int name="DrawFlags" value="4" /> </attributes> <bindings> <slot name="setAll" signal="table_skills_all" id="CharManager" /> <signal name="item_selected_data" slot="SetSkillDescription" id="CharManager" /> </bindings> </element> This is the table that handles the skills list. Will try to look into it. Do think the sorting is bugged atm cause sort by price in the trade bay doesn't work correctly so I'm doubtful any sorting works, in some fashion. |
Mon Sep 12, 2016 2:59 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Pixel wrote: Quote: <element type="customTable"> <attributes> <string name="IdName" value="characterTableSkills" /> <string name="TextID" value="" /> <int name="Id" value="60" /> <rect name="Rect" value="8, 130, -8, -8" /> <rectf name="PercRect" value="0, 0, 1, 1"/> <int name="ColumnCount" value="2" /> <string name="Column0name" value="Skill" /> <color name="Column0color" value="ffb7f9ff" /> <int name="Column0width" value="251" /> <enum name="Column0OrderingMode" value="ascend_descend" /> <string name="Column1name" value="Level" /> <color name="Column1color" value="ffb7f9ff" /> <int name="Column1width" value="36" /> <enum name="Column1OrderingMode" value="ascend_descend" /> <bool name="ResizableColumns" value="false" /> <int name="DrawFlags" value="4" /> </attributes> <bindings> <slot name="setAll" signal="table_skills_all" id="CharManager" /> <signal name="item_selected_data" slot="SetSkillDescription" id="CharManager" /> </bindings> </element> This is the table that handles the skills list. Will try to look into it. Do think the sorting is bugged atm cause sort by price in the trade bay doesn't work correctly so I'm doubtful any sorting works, in some fashion. Simple fix until sorting is fixed then, just make it so that you can't train by double clicking, make people use the [Train] button. |
Mon Sep 12, 2016 3:17 pm |
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Team:
Rank: Officer Main: Almighty Pixel Level: 409 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Oh that table!!! My bad, was looking at the wrong one.
Quote: <element type="customTable"> <attributes> <string name="IdName" value="skillzTableSkill" /> <string name="TextID" value="" /> <int name="Id" value="124" /> <rectf name="PercRect" value="0, 0, 1.0, 0.7" /> <rect name="Rect" value="8, 33, -225, -3" /> <int name="ColumnCount" value="4" /> <string name="Column0name" value="Skill" /> <color name="Column0color" value="ffb7f9ff" /> <int name="Column0width" value="135" /> <enum name="Column0OrderingMode" value="ascend_descend" /> <string name="Column1name" value="Cost" /> <color name="Column1color" value="ffb7f9ff" /> <int name="Column1width" value="35" /> <enum name="Column1OrderingMode" value="ascend_descend" /> <string name="Column2name" value="Limit" /> <color name="Column2color" value="ffb7f9ff" /> <int name="Column2width" value="25" /> <enum name="Column2OrderingMode" value="ascend_descend" /> <string name="Column3name" value="Level" /> <color name="Column3color" value="ffb7f9ff" /> <int name="Column3width" value="26" /> <enum name="Column3OrderingMode" value="ascend_descend" /> <bool name="ResizableColumns" value="false" /> <int name="DrawFlags" value="4" /> <bool name="DrawBack" value="true" /> <bool name="UseOverrideBgColor" value="true" /> <color name="OverrideBgColor" value="8F000000" /> </attributes> <bindings> <slot name="setAll" signal="table_skill_all" id="SkillzManager" /> <signal name="item_double_clicked_data" slot="OnDblclkSkillList" id="SkillzManager" /> <signal name="item_selected_data" slot="OnClickList" id="SkillzManager" /> <signal name="item_selected_data" slot="UpdateSkillDescriptionWindow" id="SkillzManager" /> </bindings> </element> Quote: <element type="customButton"> <attributes> <string name="IdName" value="skillzButtonAcquire" /> <string name="TextID" value="" /> <int name="Id" value="152" /> <string name="Caption" value="Aquire Skill" /> <rectf name="PercRect" value="0, 1, 0, 1" /> <rect name="Rect" value="8, -31, 116, -8" /> </attributes> <bindings> <signal name="button_clicked" slot="OnAcquire" id="SkillzManager" /> </bindings> </element> commenting out <signal name="item_double_clicked_data" slot="OnDblclkSkillList" id="SkillzManager" /> Will disable the double click functionality of the list. Showing you all this to show how simple it is to modify the UI |
Mon Sep 12, 2016 7:19 pm |
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