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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/announcements ... ing-skill/
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Fri Nov 18, 2016 4:56 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Sweet some we getting beefed boys!
Can this new system please not be turned into another damn sink. We have plenty of credit/item sinks in games. Please! _________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Nov 18, 2016 5:16 pm |
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Team:
Rank: Soldier Main: Horacio Level: 5678 Joined: Sat Sep 17, 2016 3:58 pm Posts: 64 Location: England |
Looks nice, what will the new AT level requirements be or are you scrapping that completely?
_________________ Old Player, formally known as Nathaniel Lightning You're free to call me Nath if you wish Janussi/Horacio/Jenkins/Hutchinson/Quillan |
Fri Nov 18, 2016 5:29 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
NattoKilla wrote: Looks nice, what will the new AT level requirements be or are you scrapping that completely? Dont think we need level requirements anymore _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Nov 18, 2016 8:27 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves.
Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds. |
Fri Nov 18, 2016 8:53 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4933 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ShawnMcCall wrote: So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves. Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds. Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change. This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently. _________________ http://www.starsonata.com/suggestions |
Fri Nov 18, 2016 10:22 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
MasterTrader wrote: ShawnMcCall wrote: So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves. Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds. Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change. This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently. I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly. |
Fri Nov 18, 2016 11:55 pm |
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Member
Team:
Rank: Director Main: DefQon1 Level: 5130 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
ShawnMcCall wrote: MasterTrader wrote: ShawnMcCall wrote: So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves. Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds. Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change. This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently. I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly. How can you disagree on how skills were giving more that they will be later on, on the test server? o.o _________________ Original 666kane666. |
Sat Nov 19, 2016 12:39 am |
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Team:
Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61 |
We had rework of the Aug Tweaking skill few years ago. Older players remeber that.
Jeff promised that after that rework everything will be the same and game content will be balanced. But it was not. Game content was far more harder after that "rework". So if you are going into this "rework" please be very careful. |
Sat Nov 19, 2016 4:05 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Nice change! I just want to point out that bot tweaking affects trade bots so keep that in mind when revamping bot tweaking later.
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Sat Nov 19, 2016 6:40 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: Nice change! I just want to point out that bot tweaking affects trade bots so keep that in mind when revamping bot tweaking later. Yup, we thought of this. Since your trade bots are also effectively getting full AT 25 now, you'll have a net buff to them even when we rework Bot Tweaking. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Nov 19, 2016 8:44 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Bot tweaking basically goes up to 100 % from 60% and you won't need the skill. We're reworking bot tweaking to nolonger give bonuses to bots their augmenters.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Nov 19, 2016 10:23 am |
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Team:
Rank: Soldier Main: Horacio Level: 5678 Joined: Sat Sep 17, 2016 3:58 pm Posts: 64 Location: England |
What do you have in mind for Bot Tweaking?
_________________ Old Player, formally known as Nathaniel Lightning You're free to call me Nath if you wish Janussi/Horacio/Jenkins/Hutchinson/Quillan |
Sat Nov 19, 2016 11:14 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
NattoKilla wrote: What do you have in mind for Bot Tweaking? Currently bots gain bonuses from their owner's skills, but only at 1/4th or 1/3rd. We plan on making Bot tweaking increase the bonuses that combat bots gain from their owner's skills. Note that this won't affect trade bots (and probably not wild bots either). _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Nov 19, 2016 11:23 am |
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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Combat Bot Tweaking.
_________________ Reddit Space Invaders! |
Sat Nov 19, 2016 5:46 pm |
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