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Team: Eminence Front
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Joined: Tue Oct 07, 2008 6:45 pm
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Post Plaguespaces use old DG system and sleepy
So, a newer player named Aethal just ran afoul of a Plaguespace. I know they stick around until a reset, but even after the event is over, you can still enter them (Bug #1), get stuck and try to tow, but slaves get stuck because sleepy code (Bug #2), and each level requires a Neural Keysync to pass through (not a bug, but using Old DG System).

His slaves are stuck in one of those Plaguespaces, but as all Plaguespaces are named "Plaguespace", he'll have a harder time relating exactly which one the slaves are stuck in.

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Tue Dec 06, 2016 4:40 pm
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Team: JMC
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Post Re: Plaguespaces use old DG system and sleepy
This guy doesn't have any slaves in any Plaguespaces.

I'll fix up Plaguespace for next year.

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Tue Dec 06, 2016 6:56 pm
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Post Re: Plaguespaces use old DG system and sleepy
Blue Dwarf wrote:
This guy doesn't have any slaves in any Plaguespaces.

I'll fix up Plaguespace for next year.


Yeah because some friendly high levels kicked the door in and got them out an hour after I posted the topic.

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Tue Dec 06, 2016 9:03 pm
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Joined: Wed Apr 06, 2005 1:34 am
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Post Re: Plaguespaces use old DG system and sleepy
The plaguspaces could use the same type of treatment that the juxes got, with getting a unique identifier for each one.


Thu Dec 08, 2016 11:40 am
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