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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Looking at two unteamed FCs double amping a PVB force and an unteamed elect engineer elect tractoring a sniper and all three avoiding aggro because they're technically not shooting or healing.
_________________ Reddit Space Invaders! |
Sun Dec 18, 2016 11:21 pm |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
It sounds a bit complex and messy. Amping auras could be an act of hostility maybe?
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Mon Dec 19, 2016 3:10 am |
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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
That would be a nice alternative. Anything to stop people from getting free stats from other characters with no potential aggro towards those characters.
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Mon Dec 19, 2016 3:42 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Sounds good to me.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Dec 19, 2016 4:18 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
How about…
if a galaxy is engaged in combat (i.e. has hostile targets) for over a certain amount of time (let's say 10 minutes), it becomes aggro to all neutral targets. Aggro persists for a good while after there are no remaining targets. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Dec 19, 2016 4:49 am |
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Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
anilv wrote: How about… if a galaxy is engaged in combat (i.e. has hostile targets) for over a certain amount of time (let's say 10 minutes), it becomes aggro to all neutral targets. Aggro persists for a good while after there are no remaining targets. I don't like this idea as much. I'd want to see it kept to people who are affecting the battle. Unteamed Shms, elecing engis, aura fcs ect. Not someone who's passing through the galaxy on autopilot only to be blown away for no reason. Maybe we could use the idea you proposed, but will only aggro neutral targets if they have been in the galaxy X ammount of time? Might want to make it so you have to leave the galaxy for Y ammount of time to reset the X timer. That way shms can't warp in/out quickly and reset their timer. _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Mon Dec 19, 2016 6:04 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Fyuryus wrote: anilv wrote: How about… if a galaxy is engaged in combat (i.e. has hostile targets) for over a certain amount of time (let's say 10 minutes), it becomes aggro to all neutral targets. Aggro persists for a good while after there are no remaining targets. I don't like this idea as much. I'd want to see it kept to people who are affecting the battle. Unteamed Shms, elecing engis, aura fcs ect. Not someone who's passing through the galaxy on autopilot only to be blown away for no reason. Although part of me does want this in just for the people who turn up to PvB, claiming to be "watching". _________________ |
Mon Dec 19, 2016 7:29 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Tomzta09 wrote: Although part of me does want this in just for the people who turn up to PvB, claiming to be "watching". |
Mon Dec 19, 2016 8:25 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Fyuryus wrote: anilv wrote: How about… if a galaxy is engaged in combat (i.e. has hostile targets) for over a certain amount of time (let's say 10 minutes), it becomes aggro to all neutral targets. Aggro persists for a good while after there are no remaining targets. I don't like this idea as much. I'd want to see it kept to people who are affecting the battle. Unteamed Shms, elecing engis, aura fcs ect. Not someone who's passing through the galaxy on autopilot only to be blown away for no reason. Maybe we could use the idea you proposed, but will only aggro neutral targets if they have been in the galaxy X ammount of time? Might want to make it so you have to leave the galaxy for Y ammount of time to reset the X timer. That way shms can't warp in/out quickly and reset their timer. There is almost no reason to fly through a galaxy in Wild Space... I mean, honestly, I think we should have an indicator on the map that shows when a galaxy is under attack so everyone can see that. Would that address your concern of unknowingly flying into a galaxy like that? _________________ http://www.starsonata.com/suggestions |
Mon Dec 19, 2016 3:47 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I mean there is DGs in wild space worth doing, IC bases and doesnt midas spawn in wild space? Plenty of reasons to fly around wild space.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Dec 19, 2016 4:52 pm |
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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
redalert150 wrote: I mean there is DGs in wild space worth doing, IC bases and doesnt midas spawn in wild space? Plenty of reasons to fly around wild space. But not a reason to continue flying around a warzone once you know it's there. _________________ Reddit Space Invaders! |
Mon Dec 19, 2016 5:42 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Yup, we could easily have a galaxy marked as "active combat" on the map and by default on /avoid for people's autopilot.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Dec 19, 2016 9:47 pm |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
MasterTrader wrote: There is almost no reason to fly through a galaxy in Wild Space... I mean, honestly, I think we should have an indicator on the map that shows when a galaxy is under attack so everyone can see that. Would that address your concern of unknowingly flying into a galaxy like that? No. 1) Some attacks may be carried out in secret to avoid attention so that not everyone and their mother knows who's fighting even though word of a fight gets out pretty quickly. 3) Putting an indicator for that makes it obvious who's fighting and if someone in that fight has allies its all the more easier for them to respond than to have to be notified by someone on the defending side. Again, yeah words of a fight gets our pretty quickly, but there does happen to be those fights you don't notice or hear of. 2) Almost no reason to fly through a place in WS is true, but then again we're talking about AP. If the shortest route is through a hell fire... it will take you through a hell fire. _________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Tue Dec 20, 2016 1:14 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Tron20 wrote: MasterTrader wrote: There is almost no reason to fly through a galaxy in Wild Space... I mean, honestly, I think we should have an indicator on the map that shows when a galaxy is under attack so everyone can see that. Would that address your concern of unknowingly flying into a galaxy like that? No. 1) Some attacks may be carried out in secret to avoid attention so that not everyone and their mother knows who's fighting even though word of a fight gets out pretty quickly. 3) Putting an indicator for that makes it obvious who's fighting and if someone in that fight has allies its all the more easier for them to respond than to have to be notified by someone on the defending side. Again, yeah words of a fight gets our pretty quickly, but there does happen to be those fights you don't notice or hear of. 2) Almost no reason to fly through a place in WS is true, but then again we're talking about AP. If the shortest route is through a hell fire... it will take you through a hell fire. 1. What benefits are derived from "sneak attacks"? And what's the difference between word getting out pretty quickly and someone noticing that a galaxy is under attack with an indicator on the mini map? 2. Why is it a problem for allies to arrive and help defend their allies? What's so different from what happens now? 3. Why wouldn't what enkelin said, about marking a galaxy as "Active Combat" and then auto avoiding active combat areas, prevent that? _________________ http://www.starsonata.com/suggestions |
Tue Dec 20, 2016 1:28 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sneak attacks are impossible once you engage. The team gets spammed about assets under attack.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Dec 20, 2016 4:04 pm |
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