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Team: Star Revolution X
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Post reduce the MF controlbot nerf - it hurt non-FCs the most
The buff to single fire controlbots was long overdue, but if the goal was to balance controlbots so certain builds use SF and others use MF, then that did not succeed.

Previously you would have to be an idiot to not use MF, now its reversed. The nerfing on MF went too far and its almost pointless to even consider using them as you have to reaug for so much elect temp and elec regen, that the overall stats of an MF bot end up being much worse than SF bots.

Oddly enough this nerf hit the most slave dependent class, FCs, the least. FC slaves get energy regen bonuses and have huge banks so they can absorb the MF elect temp nerf the best. FCs also have the best all around SF controlbot alternative, Zeus, and the option of making fighter carriers which doesnt need MF.

I just hopped on my SHM alt, and found its slaves are quite crap now. Non-FC slaves get no elec bonuses, dont have the option of making fighter carriers, and dont have the huge bank of cap ships, they really got hit hard.

Suggestion: reverse back the MF elec temp nerf a bit. Right now its too much to where they have effectively been nerfed out of any usefulness at all except for noobs who dont know any better. For starters change the +50 elec temp to +25 at most. Even dialing it back like this, most SF bots will still be better because its way easier to aug and do sustained DPS SF. Thanks.


Sun Apr 02, 2017 3:04 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Now it doesn't matter what controlbot you use because real slaves don't have weapons anymore. Suddenly Volting Combat Controlbot is the best controlbot in environment of fighter + missile boats.


Sun Apr 02, 2017 4:19 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I thought the doubling of slave augs more than offset this?
Devs said this was tested in real world examples not just theory crafting to ensure shm slaves would not become worthless. SI SAID THIS NOT JUST SOME LYING TRADOPS TO FOB US OFF


Mon Apr 03, 2017 1:36 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Antilzah wrote:
Now it doesn't matter what controlbot you use because real slaves don't have weapons anymore. Suddenly Volting Combat Controlbot is the best controlbot in environment of fighter + missile boats.


Un-nerfing MF bots would actually correct this somewhat. The pendulum has swung too far in terms of punishing MF.


Mon Apr 03, 2017 6:46 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
if you ask me, MF bots didnt need a nerf at all, other bots just needed to be buffed to the same spot.

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Mon Apr 03, 2017 10:48 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I seem to remember explaining numerous times in great detail how this was going to fuck over all bots and not promote niche bots to like 3 different devs. Which, to Hober's credit, he's working within his constraints. But maybe with this change the god of SS will realize those constraints are fucking dumb, and he should have let Hober have more reign in fixing controlbots...


Tue Apr 04, 2017 3:36 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
ShawnMcCall wrote:
I seem to remember explaining numerous times in great detail how this was going to fuck over all bots and not promote niche bots to like 3 different devs. Which, to Hober's credit, he's working within his constraints. But maybe with this change the god of SS will realize those constraints are fucking dumb, and he should have let Hober have more reign in fixing controlbots...

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Tue Apr 04, 2017 4:31 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I propose MF bots give huge amounts of elect, maybe even give them -electrical tempering instead, but have a significant energy max penalty. That way, they are good at powering weapons, but pretty bad at launching fighters and or missiles.


Tue Apr 04, 2017 10:00 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Actually, that sounds pretty good of an idea.

Sacrificing a lot of Bank for 2xDPS and slight efficiency boost.

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Tue Apr 04, 2017 11:58 pm
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
So can people verify the Aug doubling hasn't helped at all to balance this nerf?


Wed Apr 05, 2017 12:45 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
The aug power doubling makes me yawn at the intended nerf to MF bots. I happen to have Slave Tweaking, a tedious little skill that I wouldn't get on any other character because of its own annoying ass issues.

Slave Tweaking is a 60% boost to Slave AT. Currently it does nothing.

New AT math has Slave AT at 100% because aug doubled rework. So the MF bot nerf can go pound sand. However, at the same time, the Fighter Rework has pretty much eliminated MF bot usage. I feel like you should care about what bot you put on your slaves, instead of find the one bot with huge electricity bonus on it and use it exclusively.


Wed Apr 05, 2017 5:40 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Aw am now sad have to be wary of what SI says in future small print


Wed Apr 05, 2017 7:41 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I must be missing something, why were MF Bots nerfed?

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Wed Apr 05, 2017 8:25 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Race to the bottom policy. As in things can only be rebalanced downward.
Only way to make people use the shit bots is to nerf the mf bots.
Nobody asked for it. Nobody wanted it. Nobody saw it a problem and robs the game of the character that was mf bots.


Wed Apr 05, 2017 9:34 am
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Post Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Sounds familiar. Nerfing recently has all been about breaking metas. Just like the nerfing of thoraxes and beefing pulse guns, it was done in the stupidest and most illogical way possible. How to make something useful again, nerf all of the other alternatives to the point where said something is useful. What would have made sense is finding out what makes item A better than items B, C, D and E & make adjustments based on that knowledge.

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Wed Apr 05, 2017 12:28 pm
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