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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 2th-april/
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Wed Apr 12, 2017 4:58 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.
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Wed Apr 12, 2017 8:38 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels. That sounds a bit too cluttered for me. There are probably over 100 lockouts possible. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Apr 13, 2017 11:47 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
anilv wrote: ShawnMcCall wrote: Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels. That sounds a bit too cluttered for me. There are probably over 100 lockouts possible. That's exactly what WoW does. And the reason is because it gives you a little window to keep you logged in and, more importantly, keep you logging in. As to whether it works? It's how I, and most people I know decide what to do to kill time in WoW rather than logging off. How it works is by listing every lockout you've ever run (which is way more than SS will ever have), and it puts active lockouts at the top with a timer, and lists all the inactive locks under that with "Expired" instead of a timer. It's not clutter if it's an easy to use, and more importantly, massively useful feature. |
Thu Apr 13, 2017 4:25 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Apr 13, 2017 5:44 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
DarkSteel wrote: Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering. especially when you consider even dgs have lockouts XD. Listing those "recently" unlocked would certainly be a possibility altho not without first saving them somewhere. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Apr 14, 2017 6:29 am |
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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Perhaps we could save how many times you get locked out of somewhere, that way you'd be interested in stuff you do regularly but might've missed one week and not stuff you don't do; like Barbe Bleu.
_________________ "What you mean you killed him cha cha cha?!" Support |
Wed Apr 19, 2017 5:13 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
/imagines leader board for each boss in the boss ai base
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Wed Apr 19, 2017 2:25 pm |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
I would also consider the value of listing lockouts I haven't done. It would be a good source to what content is available to do. Normsl DGs can probably be excluded. This is most beneficial for new-players.
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Thu Apr 20, 2017 5:25 am |
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