Board Index | Search | Profile |
Page 1 of 1 |
[ 13 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 4-14-2017/
|
Fri Apr 14, 2017 6:32 am |
|
Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Quote: * Wrathful and Armored Kalthi ships now require 5 Reinforced Kalthi Essence’s instead of 10. Quote: * Kalthi Wrathful and Armored Blueprint requirements lowered: Kalthi Ship Plating 10 > 2, Reinforced Kalthi Essence 10 > 4. Quote: * Kalthi Wrathful and Armored Blueprint requirements lowered: Kalthi Ship Plating 10 > 2, Reinforced Kalthi Essence 10 > 4. Quote: * Neutralizing and Demolishing weapons now have 300 splash range and 75% splash damage universally. Demolishing line of weapons is super OP so Hober decided to nerf range. But why is splash damage buffed??? |
Fri Apr 14, 2017 7:08 am |
|
Team:
Rank: Officer Main: ZGMF Level: 5988 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Assault Dropships no longer require Colonial Marines to make, the Assault Behemoth now has an inbuilt generator that makes Assault Dropships. The Assault Dropships themselves have been buffed quite significantly.
i dont see this on my assault behemoth+ ship. or this is only for the standard one? _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Fri Apr 14, 2017 9:15 am |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The highest tier of the Demolishing/Neutralizing weapons had 100% splash damage.
The weapons have about 40-50 more DPS than other high DPS mining weapons, OP in this context is extremely subjective. _________________ http://www.starsonata.com/suggestions |
Fri Apr 14, 2017 10:35 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
riel017 wrote: Assault Dropships no longer require Colonial Marines to make, the Assault Behemoth now has an inbuilt generator that makes Assault Dropships. The Assault Dropships themselves have been buffed quite significantly. i dont see this on my assault behemoth+ ship. or this is only for the standard one? Use /outfithull to update the ship. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Apr 14, 2017 11:10 am |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
anilv wrote: riel017 wrote: Assault Dropships no longer require Colonial Marines to make, the Assault Behemoth now has an inbuilt generator that makes Assault Dropships. The Assault Dropships themselves have been buffed quite significantly. i dont see this on my assault behemoth+ ship. or this is only for the standard one? Use /outfithull to update the ship. as is written in the first line of the patchnote and as i reminded on discord as well, its not live yet, thats only on livetest, its going live tonight. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Apr 14, 2017 11:28 am |
|
Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Hmm, i thought the fix to make Class Zen skills affect slaves (they arent right now like they are suppose to) was going into effect a long time ago: viewtopic.php?f=92&t=63038
I just tested though and still doesnt work :/ Any update on this? Thanks. |
Fri Apr 14, 2017 12:31 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
dreadlordnaf wrote: Hmm, i thought the fix to make Class Zen skills affect slaves (they arent right now like they are suppose to) was going into effect a long time ago: viewtopic.php?f=92&t=63038 I just tested though and still doesnt work :/ Any update on this? Thanks. did you test on livetest.starsonata.com ? or liberty ? This patch isnt on liberty yet, its going to be in about 2hours. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Apr 14, 2017 9:48 pm |
|
Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Jey123456 wrote: dreadlordnaf wrote: Hmm, i thought the fix to make Class Zen skills affect slaves (they arent right now like they are suppose to) was going into effect a long time ago: viewtopic.php?f=92&t=63038 I just tested though and still doesnt work :/ Any update on this? Thanks. did you test on livetest.starsonata.com ? or liberty ? This patch isnt on liberty yet, its going to be in about 2hours. I guess I was highlighting that it isnt even in the patch notes yet based on that bug thread sounds like it was suppose to go in awhile ago? |
Fri Apr 14, 2017 9:58 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
its not currently live because it was never requested for next patch by the dev who wrote it. I just added it for the next patch, which should be in the coming days
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Apr 15, 2017 2:34 am |
|
Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
MasterTrader wrote: The highest tier of the Demolishing/Neutralizing weapons had 100% splash damage. The weapons have about 40-50 more DPS than other high DPS mining weapons, OP in this context is extremely subjective. Ah ok. Balance sheets seem lackluster if they allow these kind of things. |
Sat Apr 15, 2017 6:47 am |
|
Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Jey123456 wrote: its not currently live because it was never requested for next patch by the dev who wrote it. I just added it for the next patch, which should be in the coming days Awesome thanks. |
Sat Apr 15, 2017 8:22 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: MasterTrader wrote: The highest tier of the Demolishing/Neutralizing weapons had 100% splash damage. The weapons have about 40-50 more DPS than other high DPS mining weapons, OP in this context is extremely subjective. Ah ok. Balance sheets seem lackluster if they allow these kind of things. SMW has been working on the balance formulas for all different kinds of gear. It is a long process, though. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Apr 15, 2017 9:47 am |
|
Page 1 of 1 |
[ 13 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 7 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |