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Team:
Rank: Peon Main: Xantra Level: 2904 Joined: Mon Apr 04, 2005 2:54 pm Posts: 456 Location: UK |
I can't say I've had any issues with BGs being able to see me as a Sniper. High vis suns are another issue though, there's far too many of them imo.
_________________ Entendreal Entrepreneur. |
Thu Apr 27, 2017 3:11 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
No AI should have Adum Radars, full stop. Ever.
The BG problem has been around for years now and it just keeps coming back and going away. ShawnMcCall wrote: Yeah, seer has been PvE trash for years because admins don't know any good way to deal with stealth snipers so they just add better radars. Which ironically doesn't affect Snipers and completely fucks seers, who were never good at anything to begin with. I don't think its fair to blame us for the problems of Seer. After all, there aren't many of us around. I'd just like to point out that radar does absolutely nothing but maybe make things a bit more irritating on the rare occasion. AIs with higher range screw me over, personally. Here's an unpopular opinion - Seer should go back to being the class with low rate of fire, ultra high damage through crits. The DPS-ROF Seer just doesn't seem to do it but that's just me. _________________ |
Wed May 03, 2017 2:12 am |
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Team:
Rank: Officer Main: Thick Black Long Coffee Level: 4536 Joined: Tue Aug 31, 2010 2:39 pm Posts: 92 |
Some of the biggest issues affecting seer are mechanic issues that have not been fixed.
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Wed May 10, 2017 1:27 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
To be honest, I think the biggest problem facing seers is suns. Seriously, 3/5 gals have a sun that gives roflop vis, and it renders seers completely useless. Seers rely on stealth for defense, taking it away in the majority of galaxies renders them futile. So please do something about suns, or allow seers to be able to largely unaffected by most of them, I dont mind having a sun in a galaxy cause a seer to be visible some of the time, but the majority of the time is unacceptable.
tl;dr: pls fix suns, kthnxbai - Chrono _________________ anilv wrote: #feelthethrm |
Thu May 18, 2017 6:23 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Removing all suns from the game would be easiest way to fix this
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Fri May 19, 2017 12:59 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Antilzah wrote: Removing all seers from the game would be easiest way to fix this Fixed |
Fri May 19, 2017 1:36 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: Antilzah wrote: Removing all seers from the game would be easiest way to fix this Fixed In the immortal words of Scyron, Seers will soon be locked entirely from Olympus (sub any content zone of choice). _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri May 19, 2017 6:17 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
But Scyron also said Bad at Games class is pretty good at group content.
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Fri May 19, 2017 6:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: But Scyron also said Bad at Games class is pretty good at group content. We can code an exception for BaG. I'll let Jey know. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri May 19, 2017 6:45 am |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
Would'nt mind knowing some of the things you are changing on seer before you guys blindly go and ruin the class.
I've heard rumors you want to get rid of nanites, which are amazing imo. I really also hope this class isnt going to become the next DPS class. damage per hit is what the premise was and is what it should be. _________________ All your base are belong to us. (They set us up the bomb!) |
Fri May 19, 2017 10:23 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
reyjalrmm wrote: Would'nt mind knowing some of the things you are changing on seer before you guys blindly go and ruin the class. I've heard rumors you want to get rid of nanites, which are amazing imo. I really also hope this class isnt going to become the next DPS class. damage per hit is what the premise was and is what it should be. We are focusing more on stealth and damage mitigation while also giving Seer a few distinctive squad mechanics. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri May 19, 2017 3:13 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
What do you mean by mitigation?
_________________ All your base are belong to us. (They set us up the bomb!) |
Wed May 24, 2017 10:56 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
reyjalrmm wrote: What do you mean by mitigation? It's a standard MMO term for any mechanic by which incoming damage can be avoided or reduced. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed May 24, 2017 1:04 pm |
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