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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/announcements ... -progress/
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Fri Jun 16, 2017 8:39 am |
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Team:
Rank: Peon Main: Morphine Level: 6054 Joined: Sun Jun 08, 2008 10:39 pm Posts: 98 |
Eta?
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Fri Jun 16, 2017 8:54 am |
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Main: NeonSword
Level: 3197 Joined: Sun Apr 23, 2017 9:04 pm Posts: 10 |
por favor mister ingen i need mi strong trancendental mod or i can no puedo fit el krs in mi ship. pls ingen i need more room in mi sped diablo, yo am only smal latino boy
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Fri Jun 16, 2017 9:02 am |
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Main: Frisco
Level: 2735 Joined: Sat Dec 10, 2011 7:44 am Posts: 2 |
this is the dumbest thing that should be done tech gonna be useless
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Fri Jun 16, 2017 9:13 am |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
First off, despite the massive credit sink in modded ruin items that myself and some of my teamies will have wiped out, I welcome this new change (some of them might not though).
While I did it anyway, I hated conceptually the process of having buy up and bindo useless items just to tweak my high end setup. I do like being able to reroll mods if get one you dont like. Clarification question: Will each reroll take a bindo AND credits? |
Fri Jun 16, 2017 9:51 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
tl;dr: get rekt
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Fri Jun 16, 2017 10:00 am |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
razerx wrote: this is the dumbest thing that should be done tech gonna be useless Disagree. The screenshot attached of me having to buy up those and bindo them just to maximize my high end setup for certain passive mods is the dumbest thing ever... Not being required to do this anymore to maximize my setup is welcomed. You do not have the required permissions to view the files attached to this post. |
Fri Jun 16, 2017 10:11 am |
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Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
Antilzah wrote: tl;dr: get rekt _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Fri Jun 16, 2017 12:45 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
dreadlordnaf wrote: First off, despite the massive credit sink in modded ruin items that myself and some of my teamies will have wiped out, I welcome this new change (some of them might not though). While I did it anyway, I hated conceptually the process of having buy up and bindo useless items just to tweak my high end setup. I do like being able to reroll mods if get one you dont like. Clarification question: Will each reroll take a bindo AND credits? No. Bindo is used the first time to put a Primary mod on the item, and then it just takes credits to keep rerolling the Primary mod. razerx wrote: this is the dumbest thing that should be done tech gonna be useless The tech of the item can still potentially affect the stat range. It hasn't been decided yet. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jun 16, 2017 12:58 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
wheres the list of primaries and secondaries?
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Fri Jun 16, 2017 1:02 pm |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
Quote: Any existing modified items will retain their modifications. Quote: The following modifications are NOT nerfed, but are no longer obtainable: Rewired, Extended, Amplified, Superconducting, Overclocked, Buffered, Dynamic, Forceful, and Scoped. For the sake of clarity, will new mods that increase range, elec temp, tracking, and regen (both shield and elec) be added? Cuase that is a huge range of passive buffs you just took out. I think my main concern is what are you going to do to prevent players with mountains of legacy gear from rolling newer players who cannot get gear that powerful any more? _________________ |
Fri Jun 16, 2017 1:06 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Get guud and learn to build bases?
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Fri Jun 16, 2017 2:34 pm |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
For people to enjoy and hit others with!
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Fri Jun 16, 2017 4:09 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Will exciting mean good or exciting like supers? Shouldn't supers/tweaks have zany effects and mods be about , power.
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Sat Jun 17, 2017 1:26 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: wheres the list of primaries and secondaries? This will be released a bit later, once we have a first draft of the numbers. I didn't want to flood this thread with so much information so I chose to start just with the overview. lrellok wrote: For the sake of clarity, will new mods that increase range, elec temp, tracking, and regen (both shield and elec) be added? Cuase that is a huge range of passive buffs you just took out. I think my main concern is what are you going to do to prevent players with mountains of legacy gear from rolling newer players who cannot get gear that powerful any more? There will be Primary mods for all of those stats. Primaries are being designed to be valuable enough that most legacy gear will be improved by rerolling into the new system. There will be a few exceptions to this, but those will be smoothed over with the passage of time as new, higher tech gear is released. sabre198 wrote: Will exciting mean good or exciting like supers? Shouldn't supers/tweaks have zany effects and mods be about , power. Why shouldn't mods be about both? There will be some that are "zanier" than others but they should also be quite useful. Currently, most mods fall into what I might call the "tune-up" category. We are shifting the system to be more about true modifications (compare the Millennium Falcon to its stock version). _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jun 17, 2017 9:49 am |
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