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Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
tl;dr: FCs can now spam 50 fighters at player and player's internet can't keep up so player desyncs and can't do anything. This has been an issue since vazi slaves, PPS ais that spew missiles and since aveksaka expansion was released.
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Sat Jun 17, 2017 1:27 pm |
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Contributor
Team:
Rank: Operator Main: Hober Mallow Level: 5206 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Your post is noted, I'll look into some solutions.
_________________ http://www.starsonata.com/suggestions |
Sun Jun 18, 2017 3:49 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Holy crap, how are you fielding 50 fighters?!
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jun 19, 2017 3:09 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Obvious he's got like 6+ FCs in a squad.
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Mon Jun 19, 2017 6:16 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
Max235 wrote: Obvious he's got like 6+ FCs in a squad. Not only my FCs but also crap AIs/random players' FCs. This issue doesn't come from only fighters, it also comes from AIs which spew a lot projectiles, or just large numbers or AIs or even simplier - if there's too much of anything in galaxy then heavy desyncs happen |
Mon Jun 19, 2017 10:29 am |
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Team:
Rank: Councilor Main: Energon Level: 5278 Joined: Fri Apr 26, 2013 8:35 am Posts: 3 |
I moved recently, my internet is now crap so I can't even run 2 clients in a crowded area (PPS/aveksaka/whatever is always "crowded" with junk like lasers,projectiles,fighters,missiles), before that I'd always bring a shitload of FCs and high rof dps alts so others like for example curse couldn't be in the same gal as me while I had desyncs only in areas like aveksaka bosses, PPS swarms or dgs with kalthi commanders/cyborg machines which used to shit a ton of missiles.
Some unis ago (probably 2) I took a bunch of players with me into a pps dg "for the lols" to show them how a gunner can heavily lag the server, when I shot everyone desynced like shit while players outside the galaxy only experienced "some server lags". This is quite a waste for me because I won't get a refund, but I resubbed 15 accounts then I remembered that ss can't be played without good internet which I don't have now. If only I wasn't a so dumb to rush b then I'd post this earlier and wouldn't resub until this is fixed. |
Mon Jun 19, 2017 11:36 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I will agree that lots of projectiles makes client lag unbearable. There's a reason why when Gunners come to PVB, everyone blames them when the server dies.
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Mon Jun 19, 2017 2:49 pm |
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Main: Ununoctium
Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Max235 wrote: I will agree that lots of projectiles makes client lag unbearable. There's a reason why when Gunners come to PVB, everyone blames them when the server dies. That's because of DB targeting code, not projectiles. _________________ Space for rent! |
Tue Jun 20, 2017 7:33 am |
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Team:
Rank: Officer Main: Taylor Swift Level: 3897 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
main ship = ~12 fighters
mastodon bot = ~15 fighters mastodon bot #2 = ~15 fighters EFBC bot = ~6 fighters GB wild bot = ~6 fighters? GB wild bot #2 = ~6 fighters? 12+15+15+6+6+6 = 60 fighters yahoooooooooo _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Tue Jun 20, 2017 8:15 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
cej1120con wrote: main ship = ~12 fighters mastodon bot = ~15 fighters mastodon bot #2 = ~15 fighters EFBC bot = ~6 fighters GB wild bot = ~6 fighters? GB wild bot #2 = ~6 fighters? 12+15+15+6+6+6 = 60 fighters yahoooooooooo Woo and on top of that 9 kalthi commanders = 5*9 missiles every 2 seconds Have fun with clients crashing and desyncing so much you won't be able to log in for several minutes _________________ |
Wed Jun 21, 2017 6:32 am |
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