Re: Projectile weapon revamp
lrellok wrote:
oh hurray, another suggestion that massively helps FC's while Borking everyone else.
It only borks you if you cant aim, Git gud scrub?
Vultures travel in straight lines like pretty much every other AI, Cant hit them? you're officially more Retarded than SS AI. Good job, pretty hard to achieve Feat.
This suggestion implies projectiles across the board could be much faster, while still keeping some that are meant to track, like Magcannons or Torpedoes, etc, and also implying they could do more damage due to aiming/leading requirements to hit a target.
This doesn't just buff FC's, it makes dodging a relevant mechanic that is much more useful, other than just for SD's, meaning while FC's could get a buff in some sense, you could simply avoid being hit and render them pretty moot, Tracking as a mechanic is MASSIVELY overused in this game, to the point that there mightaswell be no possibility of missing, projectiles just have infinite tracking, and dodge should just be a % chance based on ship types or something. And if that's the path people like well, guess i don't have any reason to care about this game since it's now a glorified RTS with spaghetti code and balance ¯\_(ツ)_/¯