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Post Re: What came of it
Make regeneration and mobility worth it.

Or nerf their balance weights.

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Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sun Mar 11, 2018 4:49 pm
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Post Re: What came of it
After playing other games, this game is missing a lot with activity rewarded construction speed ups and exp boosts.


Wed Mar 14, 2018 2:00 am
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Post Re: What came of it
sabre198 wrote:
After playing other games, this game is missing a lot with activity rewarded construction speed ups and exp boosts.


That is a great point. We do have a bit of the latter but the former doesn't exist at all.

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Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.


Wed Mar 14, 2018 8:02 am
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Post Re: What came of it
yclepticon wrote:
sabre198 wrote:
After playing other games, this game is missing a lot with activity rewarded construction speed ups and exp boosts.


That is a great point. We do have a bit of the latter but the former doesn't exist at all.


24 hour builds are dumb when you want to build basic stuff :\

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Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Wed Mar 14, 2018 10:11 am
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Post Re: What came of it
find a way for teammates to boost each other also promotes active team play. Laying on blessings on permanent assets etc, You should only build the ability to bless by activity not wealth


Wed Mar 14, 2018 3:26 pm
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Post Re: What came of it
+1 to the idea of removing the crazy one-off power spike items.
Its depressing to literally be unable to gauge how much work you need to put in to get "best in class" because the items are so rare and so superior they are effectively never traded.


Mon May 21, 2018 3:24 am
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