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Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
https://www.starsonata.com/blog/first-i ... rebalance/
Please direct all feedback to this thread. Edit v5: 6th Iteration of Drone Rebalance.
Quote: EDIT v4: This is the 5th Iteration of the Drone Rebalance! We're getting closer to completion!
Quote: Edit v3 Fourth Iteration of the Drone Rebalance.
Quote: EDIT v2: I have made a third set of changes! Here is what is different:
Quote: EDIT: I have made a second set of changes! Here is what is different:
_________________ http://www.starsonata.com/suggestions Last edited by MasterTrader on Wed Dec 12, 2018 2:29 am, edited 16 times in total. |
Sun Dec 02, 2018 6:54 pm |
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Main: Snakeyes
Level: 5945 Joined: Mon Aug 15, 2011 7:29 pm Posts: 87 |
Bring back Minch!
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Sun Dec 02, 2018 6:56 pm |
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Team:
Rank: Officer Main: Spirit of the Healer Level: 10831 Joined: Thu Aug 26, 2010 6:21 pm Posts: 289 |
Guess I will share my horrible feedback here,
1. it says positive DPS on drones with only healers, and doesn't say DPS on aura drones/perma drones. 2. Twisted Leech healers might need to get a bit of elec to help conpensate for there reduced HPS to keep them somewhat viable. From after activly using drones on the Livetest: These are the drones I used: Lunarians, Solarians, Twisted Leech, Twisted sup C&C/Protection, Akramavars, TBFD 9000, Twisted Extensive charge and a Bhisaj I am mostly happy with the changes however theres a few small changes I would like to see and those would be: 1. Twisted Leech Chargers I would like to see gain about 300 range on there transference and a bit elec. 2. Lunarians/Solarians I would say need a bit more shields or resistances (on solarians at the cost of a bit of damage). 3. Twisted Extensive Charge seems to either need a bit more Trans resistance or Shield regeneration. 4. Elec feels a bit horrible, how ever I think this is mostly a feeling from seeing the empty banks rather then actualy being horrible. Speculation: From using the drones they feel quite a bit squishier and therefor I fear that selfimolating drones sutch as Armada Kidds, Honey badgers, Twisted Blasters etc might need some assistance in dealing with there selfdamage. Last edited by kelly16 on Sun Dec 02, 2018 9:38 pm, edited 4 times in total. |
Sun Dec 02, 2018 7:06 pm |
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Team:
Rank: Officer Main: Royal Jordan Hart Level: 4211 Joined: Sun Sep 25, 2011 7:01 pm Posts: 1 |
The honorable and mighty Lord of Nerfs, I hereby inform you of a few oddities I and the other Field Engineers have found.
T21 Armada Kidd Drones have a lackluster 1K DPS, It seems a bit low. Twisted Drones now seem to bank extremely quickly, some have petitioned for a slight increase in their electricity. Lunarian and Selenite Drones have lost 1/2-1/3 of their shields, was it not your majesty's opinion that they were already balanced with their previous shields? TBFD 9000's seem to be Samgrahaka Akramavar replacements, except with laser torpedo weaponry instead of mining beam weaponry, was this intended? If so, than does its still massive electricity usage when firing result from its range? Honey Badger Drones have suffered a similar fate as the Armada Kidd Drones, inflicting extremely lacklustre DPS, very weak shields, and have very little range. Samgrahaka Akramavars are now fragile, have lost range, but also DPS despite that already being weak, why such a thorough putting to the sword of that drone? T20 UZ Drones that your Lordship had promised to be rehabilitated through your soothing powers do not seem to have been improved much, and still lack power for their tier. Further testing should reveal other issues, but this is what tests have revealed so far, further tests will continue to the sub-T20 Drones. And while rumors have circulated among the nobles that there will be a great increase in the power of drone controllers, this is yet to be seen and it would be very helpful that this be revealed to us. Sincerely, Royal Field Engineers _________________ This place is dead. |
Sun Dec 02, 2018 8:00 pm |
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Contributor
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Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Thank you for your feedback, I'll make note of this. Please keep the thoughts coming!
_________________ http://www.starsonata.com/suggestions |
Sun Dec 02, 2018 10:08 pm |
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Team:
Rank: Operator Main: ArchetypeSeven Level: 3767 Joined: Mon May 16, 2016 1:52 am Posts: 1 |
You start off saying that the intention is for the power difference between the different drones to be smaller, on the face of it this is a good thing however you follow up with all the ways in which drones are going to be nerfed, not off to the best start...
The introduction of DPS tooltips and making the power of drones easier to calculate is a good change however I would suggest reproducing the current stats in large part as the first step. A concern is that currently content/ubers are balanced around current drone stats, will content/ubers also be nerfed as part of the rebalance? simply put if the result of the rebalance is that more characters are required to do anything of value I think you'll find people less interested in playing SS, I personally play in an odd timezone so quite often organizing people for a run isn't an option. As an aside I wouldn't mind seeing a temporary additional class bonus per uni/month to change things up a bit. For example sniper could receive a 100% damage bonus for December and then a different class+bonus the following month/s. ArchetypeSeven. |
Mon Dec 03, 2018 2:37 am |
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Main: Zerendalus
Level: 6082 Joined: Tue Aug 23, 2011 2:56 am Posts: 57 |
Quote: As such, these changes will affect both under performing drones and over performing drones. The overarching plan is to make drones that are not very useful, even more useful. any chance you guys have a spreadsheet with data on which drones got changed? would help the people testing 'em out a bunch. here's my feedback tested with: 2 heph gen and 1 ares offensive (drone research 5, +77% drone ops, +48% offensive ops total) drones with self-harm weapons seem to be very fragile at the moment. Armada Inferno Drones went from 106k shields(live) to 46k(test), Vervaardiger Lance Drone Mk VIs went from 55k to 25k(this is hilarious, their shields literally bank out in ~10 seconds without a controller on). also: Quote: T21 Armada Kidd Drones have a lackluster 1K DPS, It seems a bit low. Honey Badger Drones have suffered a similar fate as the Armada Kidd Drones, inflicting extremely lacklustre DPS, very weak shields, and have very little range. it looks like drones with lincin weps in general seem to be weak. please reconsider the stats on them. maybe add more shields/resist? Quote: T20 UZ Drones that your Lordship had promised to be rehabilitated through your soothing powers do not seem to have been improved much, and still lack power for their tier. 175k to 52k shields on the Armada Charge Drones. adum christ almighty what have you done the effects from drone controllers seem to be pretty straightforward now. i switched to an ult. range cont(+60% range) and the range on my mythic defenders went from ~1k to ~1.6k. pretty cool. i highly suggest actually attempting content with the new drone changes. you guys are about to execute a massive change on drones, drones that engineers have been using for a long time to pull off thousands of runs. PLEASE DO NOT RUSH THESE CHANGES. give people ample time to test the drones out and convey their thoughts. also, i appreciate the whole 'discuss this in the forums' stance you have going on. scrolling up to keep up with everyone's feedback on discord was quite the chore. i feel like people can give more constructive feedback here compared to shotgunning their opinions on the #feedback channel. _________________ |
Mon Dec 03, 2018 3:31 am |
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Team:
Rank: Officer Main: Schuldiner Level: 3912 Joined: Wed Jul 18, 2007 6:05 am Posts: 342 |
Zerendalus wrote: Quote: T21 Armada Kidd Drones have a lackluster 1K DPS, It seems a bit low. Honey Badger Drones have suffered a similar fate as the Armada Kidd Drones, inflicting extremely lacklustre DPS, very weak shields, and have very little range. it looks like drones with lincin weps in general seem to be weak. please reconsider the stats on them. maybe add more shields/resist? Armada Kidds were "bad" even without the nerf, yes, they had good range and cool dps with the emperor ray, but they have very bad bad sustain and the lincins literally killed them in seconds already, and considering the fact that they have 80% shield trans resist which make them almost impossible to heal, i barely used this drones, now i'm not gonna use them. Honey badger were good, they were tanky, sustainable and they had only 130k-140k(with my setup) bank before the nerf(this is compared to other drones), the drawback was the range around 400-500 and tracking that is literally 0, because they use a lincin. With the changes, they don't sustain, they have 39k shield(lol), and they still don't have tracking and range(they have like 50range... now), to sum up they will be useless now. |
Mon Dec 03, 2018 5:47 am |
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Main: Freakachu
Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
I think this hasn't been mentioned enough: The drones are all super squishy.
Samgrahaka Akramavars, for exemple, went from 316k shields to 67k shields. They also went to about 900ish range, and their dps went to shit -they can't sustain their shots anymore. Keep in mind, Samgrahaka Akramavar used to have 9ish k range, fully sustainable, 75k dps and immunity to lasers. So, all in all, these drones are less than 10% of their original strenght. This was the engineer's bread and butter before markoz added the twisted drones. It Is shameful and a terrible disrespect to do to this drone what's being done to it now. Engineer on test has no self defense against pvp. As it stands, they're just tractor bots in these cirumcunstances, killing an engineer will be the same as killing an AI turtoise with strong tractors. |
Mon Dec 03, 2018 6:50 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Your voices have been heard, I'll have the second iteration ready sometime this week with all of your feedback taken into account.
_________________ http://www.starsonata.com/suggestions |
Mon Dec 03, 2018 12:39 pm |
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Team:
Rank: Officer Main: Spirit of the Healer Level: 10831 Joined: Thu Aug 26, 2010 6:21 pm Posts: 289 |
The drones seem alot more similar to the live versions, one of the biggest problems I've had so far is having enought range on drones to either Heal or damage from a somewhat safe distance, my curent strategy is basicly laying a tank drone and have healers/DPS from a distance but as AI swap to other drones if they are closer then the tank one it more or less imposible to have your drones in a location where the ai wont swap to it and it can do what its ment to (healing the tank drone or damaging the enemy/enemies)
Only 2 drones I would activly complain about are Twisted leech ( about 1100 range on shield trans with 140% drone ops) and TBFDs (feels like they do no damage, have to be in the range of a immolation wep to fire and have a torpedo so if enemies go over it they take no damage at all from it) Last edited by kelly16 on Mon Dec 03, 2018 6:01 pm, edited 1 time in total. |
Mon Dec 03, 2018 3:35 pm |
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Main: Freakachu
Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
Currently TBFD's feel like chids with worse range.
Keep in mind that the TBFD costs about 100b in price while chids are an asteroid drop. The range nerf is ok as long as it's dps sharply increases back to at least live standarts. I'm not sure what happened to Kidd+ but they don't seem to be shooting at all. Solarians, Bhisajvars, triple agent, and t22 heat drones *seem* to be in an overall good spot. Samgrahaja akramavars seem to have about the same range as in live, except with less than half the dps - 30k - and better sustain. It's fine that the drones have these limited stats as long as they can see seers at the tip of their range with a radar controller, which I'm not sure they can at the moment. I know they can't see stealthy targets at all even with radar controller on in live. Samgrahaka akramavars costs about 150b - 400b. Samgrahaka amzuchidavars seem to be as crappy as always, needs more range, more elec and more dps. |
Mon Dec 03, 2018 4:37 pm |
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Team:
Rank: Officer Main: Schuldiner Level: 3912 Joined: Wed Jul 18, 2007 6:05 am Posts: 342 |
MasterTrader wrote: Your voices have been heard, I'll have the second iteration ready sometime this week with all of your feedback taken into account. Honey Badgers are still ridiculously low HP compared to drones that even drops from dgs. If you want to test 6 on live server just p-pm me... i will argument why they were already balanced. |
Mon Dec 03, 2018 8:01 pm |
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Team:
Rank: Officer Main: valkyre Level: 5171 Joined: Fri Mar 09, 2007 1:11 am Posts: 8 |
Sypom3 wrote: Engineer on test has no self defense against pvp. As it stands, they're just tractor bots in these cirumcunstances, killing an engineer will be the same as killing an AI turtoise with strong tractors. on top of that one of my engis has lost 30% shield bank ... gg for ivory towers i guess we can just eat cake then... |
Tue Dec 04, 2018 8:43 am |
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Team:
Rank: Main: Marcus Smythe Level: 2671 Joined: Mon Jun 05, 2006 7:47 am Posts: 4 |
"Samgrahaka Akramavars, for exemple, went from 316k shields to 67k shields.
They also went to about 900ish range, and their dps went to shit -they can't sustain their shots anymore. Keep in mind, Samgrahaka Akramavar used to have 9ish k range, fully sustainable, 75k dps and immunity to lasers." So, to be clear. A drone (one, singular, of which you can lay multiples) had... 75K DPS. 316K Shields 9K range Immune to Lasers |
Tue Dec 04, 2018 11:43 am |
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