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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
JeffL wrote: The Tsunami's do max damage at range 0 and zero damage at max range. I think the 3 blasts do 1k, 2k, and 4k damage in increasing radii, so you really want to be as close to as many enemies as possible when you trigger it. Wouldn't the concept of a Tsunami device be reversed? It does max damage once it hits land, aka max distance, not the other way around. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sat Apr 09, 2011 9:07 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
biggee531 wrote: Wouldn't the concept of a Tsunami device be reversed? It does max damage once it hits land, aka max distance, not the other way around. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sat Apr 09, 2011 9:25 pm |
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Main: Timberwolf
Level: 2865 Joined: Sat Oct 08, 2005 6:03 pm Posts: 375 Location: Washington DC |
This is also the opposite of how the AI boss'es tsunami attack works, the further from poseidon the more damage you take.
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Sat Apr 09, 2011 9:51 pm |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Sun Apr 10, 2011 2:35 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Uth Matar wrote: If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with Yeah I agree, if it was more damage at a further distance it would rape. Kanga _________________ Illegitimi Non Carborundum |
Sun Apr 10, 2011 5:48 am |
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Team:
Rank: Main: Keep the Money Level: 1874 Joined: Mon Jul 16, 2007 8:39 am Posts: 223 |
newman233 wrote: Uth Matar wrote: If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with Yeah I agree, if it was more damage at a further distance it would rape. Kanga a weapon like this could make seers completely non-viable in PvP though, since most seers have ~20k shields with basil sheath, kles used to PvP with less than that iirc. Not sure now that we have a few new setups for seer, but the tsunami would be such an unfair weapon against seers as it is. |
Sun Apr 10, 2011 7:55 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Howabout this: To use a special on any target, player or ai, you must see it.
If you target it and it stealths, that does not count. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Apr 10, 2011 8:32 am |
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Team:
Rank: Main: Massif Delta Level: 1487 Joined: Mon Jul 05, 2010 1:45 am Posts: 1021 |
Makes sense.
Like a homing projectile can't home onto something it can't see. |
Sun Apr 10, 2011 8:44 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
RIT_Wolf wrote: This is also the opposite of how the AI boss'es tsunami attack works, the further from poseidon the more damage you take. That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun Apr 10, 2011 12:44 pm |
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Member
Team:
Rank: Main: Aredes Level: 2178 Joined: Tue Apr 27, 2010 5:15 pm Posts: 218 |
JeffL wrote: That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are. zOMG now we won't get randomly 1-shot anymore in Poseidon! =P |
Sun Apr 10, 2011 2:33 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Deathdisguise wrote: JeffL wrote: That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are. zOMG now we won't get randomly 1-shot anymore in Poseidon! =P Poseidon hasn't changed dude.... _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Sun Apr 10, 2011 2:39 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
jeff mc beth wrote: Deathdisguise wrote: JeffL wrote: That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are. zOMG now we won't get randomly 1-shot anymore in Poseidon! =P Poseidon hasn't changed dude.... He means now we have a confirmed way to avoid dying in Poseidon. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Apr 10, 2011 2:49 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
anilv wrote: He means now we have a confirmed way to avoid dying in Poseidon. You mean you guys didn't know it was a splash damage laser? Also, you know under what conditions he uses it? _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Sun Apr 10, 2011 2:56 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Do tell.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Apr 10, 2011 3:05 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
I don't know, I've only ever done Poseidon once. But it shouldn't be hard to figure out.
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Sun Apr 10, 2011 3:13 pm |
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