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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Griffin wrote: A 100% locked engines effect. |
Sat Apr 16, 2011 2:05 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
The Lost One wrote: Griffin wrote: A 100% locked engines effect. /signed Kanga _________________ Illegitimi Non Carborundum |
Sat Apr 16, 2011 3:28 pm |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
newman233 wrote: The Lost One wrote: Griffin wrote: A 100% locked engines effect. /signed Kanga iirc a dev said that they wouldn't implent that cause it would be OP _________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Sun Apr 17, 2011 9:20 am |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
playerboy345 wrote: iirc a dev said that they wouldn't implent that cause it would be OP nope, a dev said that about that on a reaver laser...as a SSS, its not tweakable and permanent, eg. you cant aug to permanently stop their engine, this will just be for maybe 10 secs tops. |
Sun Apr 17, 2011 11:07 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Might I suggest that all the t19 ruin ships get one? Specifically, the Bule Abadi Spectre; its inbuilt weapon is bad enough, even if it worked, and it doesn't. Could we have it changed to a SSS? Like, an EMP type device, that effects everything in 500 range or so. With the same mods the inbuilt weapon has.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Wed Apr 27, 2011 11:27 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Demiser of D wrote: Might I suggest that all the t19 ruin ships get one? Specifically, the Bule Abadi Spectre; its inbuilt weapon is bad enough, even if it worked, and it doesn't. Could we have it changed to a SSS? Like, an EMP type device, that effects everything in 500 range or so. With the same mods the inbuilt weapon has. Can we have a major beef on that ship, period? Even before it gets a SSS? 10% resist to all but mining(0%) is not funny. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Apr 27, 2011 12:08 pm |
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Team:
Rank: Officer Main: Zotowan Q Level: 479 Joined: Thu Jan 10, 2008 9:24 pm Posts: 526 |
Don't most T19 ships fail kind of hard? There are some that have the stats of ships several techs lower (300 hull on Ukuk, *cough cough*).
OT: Would be interested in seeing more of these devices implemented, I think they'd add in a little extra kick to combat and make training more interesting. |
Mon May 02, 2011 4:11 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Suggestion for some ship's sss, maybe DS+
Firstly ship is being untargeted after use, maybe its possible to make by giving -100% vis for 1 sec. In that time sss launches 3 or 5 fighters with no weapons, no shield, same speed as player, exactly the same look as ship and hides players name under main ship for 7 seconds. Preferably those fighter-decoys would have inverse script so they would run away from enemies. About 3 minute cooldown on sss, 10 seconds lifetime of fighters. _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Tue May 03, 2011 9:33 am |
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Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
SSGamer wrote: Don't most T19 ships fail kind of hard? There are some that have the stats of ships several techs lower (300 hull on Ukuk, *cough cough*). OT: Would be interested in seeing more of these devices implemented, I think they'd add in a little extra kick to combat and make training more interesting. Unt F wing is the shit. _________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Sat May 07, 2011 3:38 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
blacker2359 wrote: SSGamer wrote: Don't most T19 ships fail kind of hard? There are some that have the stats of ships several techs lower (300 hull on Ukuk, *cough cough*). OT: Would be interested in seeing more of these devices implemented, I think they'd add in a little extra kick to combat and make training more interesting. Unt F wing is the shit. It kinda fails hard if you don't know what you're doing. SD experience is 75% skill, 25% gear. If you suck at SD, it doesn't matter(for a long time) how much you put into it, it will be sub-par to weaker setups on more experienced players. Weary Penguin, used a Vulture, to kill Panther SD's, as a Low level SD. Statistically speaking, the Vulture is weaker in all but weight, compared to a panther. How was this done? The dunderheads in the panthers were complete idiots at the class, though their ship alone was more expensive than most of WP's entire setup. And if you've seen Helro's setup, anyone who has died to it while actively fighting back as a SD better just give him GG and suicide from now on if you call your ship a "pvp" SD. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat May 07, 2011 4:54 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
The untwing effectively already has a secondary, just like the lion and the panther; the inbuilt aura or tweak generators. Its just fine the way it is.
I think its a good thing to have skill based classes, i'm just sad that the increasing prevalence of beams in SS is making the skill element more and more superfluous. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Sat May 07, 2011 5:17 pm |
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Member
Joined: Thu Nov 29, 2007 9:53 pm Posts: 696 Location: South-Western Germany |
Unt F-Wing
UrQa Suqqa Ukkuk (T19 bana Sniper only HF) Both of these ships are really good for specialised setups, they don't need any 'Specials'. Obviously, considering their skill requirements and the cost involved to operate those, these are not all purpose low lvl entry ships. I'm not against a beef on those but they do not need it. |
Mon May 09, 2011 9:16 am |
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