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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I think they should probably be the same. It won't make a difference on high end systems, but extra textures will eat up the memory of the lower end computers.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat May 28, 2011 11:17 pm |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Forgone ( Fixed Engine ) 6/04/11
Code: <ship index="89"> <default> <model>Forgone.obj</model> <texture>Forgone.jpg</texture> <enginemounts> <mount0>0, 0, -50.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> _________________ Time flies when you're throwing clocks. |
Sat Jun 04, 2011 9:59 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Thanks
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jun 04, 2011 1:36 pm |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Forge ( Fixed Animation ) 6/05/11
//Note: This is the Nihilite AI for those who don't know. Code: <ship index="39"> <default> <model>Unforge.obj</model> <texture>Forge.jpg</texture> <anim>Unforge_Anim.x</anim> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> <enginemounts> <mount0>0.0, 0.0, -55.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> Scruple ( Fixed Engine ) 6/05/11 <See Later in thread> _________________ Time flies when you're throwing clocks. Last edited by Gamepro08 on Sun Jun 05, 2011 3:40 pm, edited 2 times in total. |
Sun Jun 05, 2011 3:21 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Thanks
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun Jun 05, 2011 3:26 pm |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
disregard this post
_________________ Time flies when you're throwing clocks. Last edited by Gamepro08 on Sun Jun 05, 2011 3:40 pm, edited 2 times in total. |
Sun Jun 05, 2011 3:27 pm |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Scruple ( Everything Works )
//Fixed my blunder, which was a spelling error. Code: <ship index="45"> <default> <model>Scruple.obj</model> <texture>Scruple.jpg</texture> <anim>Scruple_Anim.x</anim> <enginemounts> <mount0>0,0,-30</mount0> </enginemounts> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> </default> <combat> </combat> <travel/> </ship> _________________ Time flies when you're throwing clocks. |
Sun Jun 05, 2011 3:40 pm |
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