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Team:
Rank: Officer Main: Shavarath Level: 3624 Joined: Fri Dec 30, 2011 8:26 am Posts: 95 |
/signed
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Thu Mar 08, 2012 3:44 pm |
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Team:
Rank: Main: Skyfyre Level: 2483 Joined: Mon Aug 14, 2006 6:22 pm Posts: 165 |
7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes.
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Thu Mar 08, 2012 3:48 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
skyfyre wrote: 7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes. Like make RP use Radiation instead of Mining. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 08, 2012 5:41 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Except RP is primarily gunner focused...
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Thu Mar 08, 2012 5:50 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Make AI/roids drop diffusers which are Capship locked? Meh.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 08, 2012 5:54 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
RP is Capship based. Not Gunner, not FC, not Shm, and not Engineer. Capital Ship.
The "Bases" heal(shm), the NCC-Bulks deploy St Bernard(Radiation) Fighters, the Warship launches missiles and idk where the engineer fits in. There are locked gear for 3 classes other than gunner to obtain. These piece outnumber the gunner oriented/locked pieces. So it is capship based. More gunner and capship class(one of the four) would be nice, but it's a bit far to tell everyone that it's Gunner Content. |
Thu Mar 08, 2012 5:59 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. Tbh diffusers should be BP built. If you consider how much a capship will get shot up and the 7 day lockout nobody will really bother with drops. _________________ Space for rent! |
Thu Mar 08, 2012 6:32 pm |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea. Things I'll do for next uni: - Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days) - Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it". Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops. Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill? _________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Thu Mar 08, 2012 9:05 pm |
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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
How about a cap ship only aura gen that only works in RP. It bypasses all class skills, and is handed out in a mission leading to the unfinished Bp mission.
"Bring us 100 metals and 10 prom and we'll build you a special device to protect you on your mission." _________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Thu Mar 08, 2012 9:09 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Would be nice to add a lobby between the turret and the boss level, then put in a boss for each type of ship. The diffusers could possibly even be mined in the lobby, although you'd want them to stick around until you left the instance, which I'm assuming would take some trickery. I'd definitely be interested if the zone had more specialized boss fights with a better chance of getting class-specific loot from each of the bosses.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Mar 08, 2012 9:13 pm |
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Team:
Rank: Main: Thermal Level: 5942 Joined: Sat Jan 16, 2010 2:23 pm Posts: 699 |
s_m_w wrote: Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea. Things I'll do for next uni: - Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days) - Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it". Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops. Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill? Looks very good. Now please make the Unfinished Blueprint mission repeatable, because I am starting to run out of them in 1-2 more blueprint drops |
Fri Mar 09, 2012 2:08 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Enigmatic Sector is so darn fun mainly due to the story line. Having some background info on stuff and a submersive mission chain is pretty cool.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Mar 09, 2012 3:27 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
I agree with Spatzz
_________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Fri Mar 09, 2012 3:28 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
i agree with PB.
TROLOLOL:) _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Mar 09, 2012 3:29 am |
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Team:
Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands |
I disagree with Paxx.
_________________ JeffL wrote: because we can and it looks really cool The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count |
Fri Mar 09, 2012 3:30 am |
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