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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I named/built that base, so proud. Obviously with Hooches wild mind behind the aug setups, but the pride is still the same.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Oct 12, 2012 8:37 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4699 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Most beautiful name ever too.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Fri Oct 12, 2012 9:31 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
rand4505 wrote: invulnerable system From the words, of a so-called "professional" baser. I mentioned several times that you can get unkillable galaxies, now someone is admitting to them. Nothing should be Unkillable, ever. _________________ |
Tue Oct 23, 2012 10:16 am |
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Team:
Rank: Officer Main: DrunkenDriver Level: 1608 Joined: Wed May 18, 2005 11:37 am Posts: 76 |
Tomzta09 wrote: rand4505 wrote: invulnerable system From the words, of a so-called "professional" baser. I mentioned several times that you can get unkillable galaxies, now someone is admitting to them. Nothing should be Unkillable, ever. Quote the important part: rand4505 wrote: The key to an invulnerable system is the total regen power of the entire system. That means the total sum of all the healing that the system can do must exceed the total possible offensive power laid against it. Theres is no known limit to possible offensive power is there? So there is no invulnerable system per say. Just how timeconsuming killing said system is for the gain. |
Tue Oct 23, 2012 12:48 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
To attack a galaxy, you must have an HQ link to the target galaxy. For every owned galaxy off the target galaxy, you can use 2 bases to BvB the target galaxy. If they die, they cannot be repaired, but 2 more can be deployed.
If your galaxy can withstand two pure DPS siege kits, it is invulnerable. Simply because there are places in Wild Space that you MUST use two kits if you want to BvB it. Take Sparse, for example. Assuming the galaxies are PvB-proof (defenders, plenty of defense bases, lots of grem), you must BvB through 12 or so galaxies with 2 bases for each galaxy, in order to reach Sparse. |
Tue Oct 23, 2012 2:17 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4699 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Tomzta09 wrote: rand4505 wrote: invulnerable system From the words, of a so-called "professional" baser. I mentioned several times that you can get unkillable galaxies, now someone is admitting to them. Nothing should be Unkillable, ever. Half truths get you half answers. rand4505 wrote: The key to an invulnerable system is the total regen power of the entire system. That means the total sum of all the healing that the system can do must exceed the total possible offensive power laid against it. I was against the 2 offensive base bvb limit. But with the Advent of the t21 ships and the power they have I see why JeffL instituted it. If t21 ships are actually brought into line where they should be then fine remove the limit, or better yet, add t21 bases already. _________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Tue Oct 23, 2012 4:06 pm |
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Team:
Rank: Officer Main: All Hope Is Gone Level: 3417 Joined: Wed Apr 08, 2009 9:27 pm Posts: 31 |
rand4505 wrote: Tomzta09 wrote: rand4505 wrote: invulnerable system From the words, of a so-called "professional" baser. I mentioned several times that you can get unkillable galaxies, now someone is admitting to them. Nothing should be Unkillable, ever. Half truths get you half answers. rand4505 wrote: The key to an invulnerable system is the total regen power of the entire system. That means the total sum of all the healing that the system can do must exceed the total possible offensive power laid against it. I was against the 2 offensive base bvb limit. But with the Advent of the t21 ships and the power they have I see why JeffL instituted it. If t21 ships are actually brought into line where they should be then fine remove the limit, or better yet, add t21 bases already. I miss wasting trillions of credits finding this shit out with you guys(When a trillion meant something). Good times, also, I wonder if people will read into this and actually figure out how to properly siege as well as defend. Quite funny that this setup becomes standard like 2? years after its inception. But I'm sure you and biggee worked out something even more kickass Keep it up |
Fri Oct 26, 2012 9:25 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4699 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Das Bumb!
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Apr 24, 2013 8:47 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
This post gave me a helpful kickstart to figuring out galaxy defense mechanics for myself. I still suspect that you are either a little bit behind the times (not terribly likely) or else not telling us everything (almost certain). But figuring secretz out for yourself is part of the fun.
One thing that troubles me in defensive configurations where most or all bases have both offensive weapons and shield transes is that bases will not reliably divide up their activity between healing and DPSing. This means in practice that your gal won't put out as much DPS as you are counting on it to do, if most of the DPS kits have healing weapons. That is especially problematic when you are defending against competent T21 PvB squads that in many cases can do more DPS than a pair of BvB kits. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Apr 24, 2013 9:26 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4699 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Quick victories are nice and all, Everyone loves the 1 shot kill. I don't, I prefer a long drawn out battle where I know I will always win, I want the enemy to think they have a chance, I want them up close and personal, I want them to have hope. So I can take it away. Now your probly like OMG how can he say that. Its quiet simple, the best defense to to scare the crap out of anyone, so much so that they never return. So bring in your siege kits and your multiple teams of players, I need the glory anyhow. And feed them en mass to the grinder of my setup, and have them pay the butchers bill.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Apr 24, 2013 10:14 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I don't quite see how that addresses the points I was making.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Apr 24, 2013 10:19 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4699 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
And yet all your answers are in it still.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Apr 24, 2013 10:33 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If that's your stance, then I think you will be using quite a few more bases to achieve the same level of security than you could otherwise use.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Apr 24, 2013 10:37 pm |
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