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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
hey guys here is the first renders of the ship. I have alot of work to do still but it is starting to look good i think.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Jan 08, 2014 8:19 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
looking good.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Jan 08, 2014 11:09 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
here a in game image tell me what you think and if you got any ideas
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Thu Jan 09, 2014 11:30 pm |
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Press Corps
Team:
Rank: Officer Main: DragonGod (Slaver) Level: 4233 Joined: Thu Aug 23, 2007 10:12 pm Posts: 742 Location: Houston, TX |
Might want to play with the textures a bit, break the ship up into distinctive sections, especially along the grey dorsal fin and around the nose. As it is, the colors are very soft and kind of blur together, making it look like a big blob. You may also want to outline your red/blue/yellow decals or whatever they are to help make them pop visually. Unless you were going for the big blob look. That said, it actually looks better in the game than in a render.
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Thu Jan 09, 2014 11:53 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
ok i did some changes i make the red, blue and yellow darker added some detail. (vents and side art)
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Jan 10, 2014 12:26 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
ok i redid the texture and it looks better now. Tell me what you think.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Jan 12, 2014 12:35 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Ok still playing with it.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Jan 12, 2014 12:47 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hey guys, this one might be a step back but if yall have any suggestions plz let me know.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Jan 12, 2014 12:49 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I would prefer a more uniform color scheme instead of having 4 or 5 different colors.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Jan 12, 2014 1:12 pm |
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Team:
Rank: Operator Main: Ignite Level: 4347 Joined: Sat Dec 27, 2008 5:35 pm Posts: 48 |
great design, terrible colours
_________________ Im not reaper pride, im his better looking alter ego |
Mon Apr 14, 2014 2:05 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I think the coolest thing about it is the runways on the fighter bays. Would be cool if the game has some sort of animation that allowed the fighters to actually be launched from them.
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Tue Apr 15, 2014 3:04 am |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
He doesn't really do texturing, just modelling. Need someone else to do the texture. That one is just a basic test.
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Tue Apr 15, 2014 8:27 pm |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
This looks exactly like the Battlestar Galactica lol.
http://4.bp.blogspot.com/_VyTCyizqrHs/SX1uc0Bxy5I/AAAAAAAACZ4/_oJSRmmMv7E/s1600-h/battlestar-glactica.jpg _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Sun Apr 27, 2014 8:55 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Then you do not know what the battlestar galactica looks like
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Apr 27, 2014 12:14 pm |
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Member
Team:
Rank: Officer Main: Getsuga Tenshou Level: 3937 Joined: Tue May 19, 2009 7:25 pm Posts: 1563 |
This is an amazing ship model, i love it... my favorite hands down. I think you should go with a more simplistic color scheme though, and pattern it so that the guns stand out abit more. From the top down view it would be really tough to see as the ship encapsulates the majority.
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Tue May 13, 2014 8:24 pm |
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