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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 2-17-2015/
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Tue Feb 17, 2015 6:09 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Ssryan??
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Tue Feb 17, 2015 6:14 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
sabre198 wrote: Ssryan?? That my blog account, I've been meaning to switch to being known as Ryan to you guys instead of SI but I haven't transitioned my forum or ingame names. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 17, 2015 6:30 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Great fix on the webchat Ryan thanks a tonne
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Tue Feb 17, 2015 6:37 pm |
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Team:
Rank: Peon Main: blacktonal Level: 3903 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208 |
tractoring 22 pax bomb spawn ?
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Tue Feb 17, 2015 7:18 pm |
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Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
tonal wrote: tractoring 22 pax bomb spawn ? not only there , all spawners,, like prophet, you do him and as reward he dosnt spawn the loot ship Herophilos, no AIs spawned to kill reward 1 shard dust for finishing the mission All Subspace bosses ... and whatnot ... "My life for Ryan" greetings Starcraft |
Tue Feb 17, 2015 8:51 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Hey cool the chat client works well, nice.
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Tue Feb 17, 2015 10:25 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Nice! Now add it to the community drop-down list in the main navigation of ss.com
<li class="menu-item"><a class="menu-link" href="http://www.starsonata.com/webchat/"><span class="icon"></span>Web Chat</a></li> _________________ Fibre broadband in my brainzz! |
Wed Feb 18, 2015 2:58 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Clearly we have differing opinions on the meaning of the word "slight".
Looks good, anyway. _________________ |
Wed Feb 18, 2015 8:14 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Masterful wrote: Clearly we have differing opinions on the meaning of the word "slight". Looks good, anyway. I got some reports from a few players now on this, and what they describe sounds like something unintended happened. I'll take a look and see if I mistakenly slipped in a change that wasn't supposed to be live _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Wed Feb 18, 2015 9:16 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Somehow the previous patch fucked my SS up with the window being to stretched out and weird as fuck when running it non full screen, will this be fixed in this patch pls?
_________________ Tizzlelicious |
Wed Feb 18, 2015 9:49 am |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
Is there a way to allow a player do the /like command from the webchat? I tried it and it wouldn't work =(.
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Wed Feb 18, 2015 12:22 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
After investigating, it seems I managed to slip in a change that was meant for the next universe reset, so the Perilous Perilous Space spawners are currently more powerful than they are supposed to be. Sorry about that! To make up for it, I'll include a lot of new items for the drop tables for the next micropatch, and try to see if we can get the fix and the addition patched in soon
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Wed Feb 18, 2015 1:39 pm |
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Team:
Rank: Councilor Main: CLXXXIII Level: 6059 Joined: Tue Jan 31, 2012 7:16 am Posts: 132 |
The Vert wrote: After investigating, it seems I managed to slip in a change that was meant for the next universe reset, so the Perilous Perilous Space spawners are currently more powerful than they are supposed to be. Sorry about that! To make up for it, I'll include a lot of new items for the drop tables for the next micropatch, and try to see if we can get the fix and the addition patched in soon i hope it changes the dg ais too. They got buffed a lot |
Wed Feb 18, 2015 1:49 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
All spawners share the ship configuration, so yes, it will also fix the dungeon spawners
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Wed Feb 18, 2015 1:53 pm |
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