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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
The Vert wrote: thecrazygamemaster wrote: What is the plan to make the suitability decrease hurt that fourth group of players the most, then decreasing in penalty downwards? Where did it state that this is the ideal, and that we're aiming to achieve this? Common sense. Endgame should be hardest, not easiest. Especially with what multi-account, afk-all-universe colony builders do to the economy. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Thu Jun 25, 2015 9:15 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
thecrazygamemaster wrote: The Vert wrote: thecrazygamemaster wrote: What is the plan to make the suitability decrease hurt that fourth group of players the most, then decreasing in penalty downwards? Where did it state that this is the ideal, and that we're aiming to achieve this? Common sense. Endgame should be hardest, not easiest. Especially with what multi-account, afk-all-universe colony builders do to the economy. Do you have anything other than fluffy claims that they do anything negative to the economy whatsoever? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 25, 2015 9:20 am |
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Team:
Rank: Officer Main: ZGMF Level: 5995 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Nice ty for the response
_________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Thu Jun 25, 2015 9:59 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
thecrazygamemaster wrote: Common sense. Endgame should be hardest, not easiest. Especially with what multi-account, afk-all-universe colony builders do to the economy. Yeah... No. That isn't how any of this works _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Thu Jun 25, 2015 10:58 am |
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Team:
Rank: Officer Main: Prophet of Adum Level: 7793 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
The Vert wrote: thecrazygamemaster wrote: Common sense. Endgame should be hardest, not easiest. Especially with what multi-account, afk-all-universe colony builders do to the economy. Yeah... No. That isn't how any of this works why not make all content extreamly hard for mc'rs instead of giving more reasons to sub 10 accounts? |
Thu Jun 25, 2015 11:50 am |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Frostbite wrote: why not make all content extreamly hard for mc'rs instead of giving more reasons to sub 10 accounts? How do you do that without screwing over those who do not multiclient in the process (e.g. me)? _________________ |
Thu Jun 25, 2015 12:28 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4933 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Tomzta09 wrote: Frostbite wrote: why not make all content extreamly hard for mc'rs instead of giving more reasons to sub 10 accounts? How do you do that without screwing over those who do not multiclient in the process (e.g. me)? Make content require a player to actually move and use items/super items and engage with mechanics in order to be successful. You don't properly engage with this mechanic? You wipe. You brought overwhelming DPS and heals but have no one to deal with tough mini AI that are hard to see? You wipe. You tractor a particular boss close and hold him in place so you can use short range high DPS weapons with 5 healers on your ass? You wipe. Have a sun/moon that you need to sit on, that constantly moves at 20/30, in order to damage a boss. Have a boss that gives full transferance immunity to the target its shooting, you need more than one tank that can pull aggro from the boss so you can ping pong before one of them dies. Have a dungeon that requires you to escort ships from one place to another and fight off attackers, with a final boss that needs to be attacked in multiple places (2/3) so you have to split the squad in order to complete it. The solution is more bosses that require active participation from squads, to the point where someone multi clienting has to put so much work into doing it that it is easier to find some other people that want to do it and run it with them. The bonus is that these bosses are interesting and can never be tanked and spanked. Nor will anyone be able to come in and kill it in 5mins. That doesnt deal with multiclienting in PvP, which is only really useful because you don't lose your ship when you die anymore (which also means both multiclienting and single clienting gets to benefit from quickly coming back into the fight with very little repercussions.) Anyway, amazing document. Thank you for sharing. _________________ http://www.starsonata.com/suggestions Last edited by MasterTrader on Thu Jun 25, 2015 1:41 pm, edited 2 times in total. |
Thu Jun 25, 2015 1:36 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Ty Vert for this, Hopefully the outpost ownership will be fixed sometime in the near future!
_________________ Fibre broadband in my brainzz! |
Thu Jun 25, 2015 1:37 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5995 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Frostbite wrote: The Vert wrote: thecrazygamemaster wrote: Common sense. Endgame should be hardest, not easiest. Especially with what multi-account, afk-all-universe colony builders do to the economy. Yeah... No. That isn't how any of this works why not make all content extreamly hard for mc'rs instead of giving more reasons to sub 10 accounts? 1st what vert said is true. 2nd think of what tom said 3rd its not that easy to make and maintain colonies, you pour alot of creds and continues time and effort on it before you can do the said afk colonies cuz there is a chance of it being taken away from you. 4th not everyone wants/can play with someone think of their timezone plz 5th multiclienting gives the game money more than someone with 1 account who wants to play with someone _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Fri Jun 26, 2015 2:23 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
MCing is the least understood aspect of this game.
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Fri Jun 26, 2015 2:58 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Stay on topic... If you want to ramble about MCing go make your own topic
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Jun 26, 2015 4:46 am |
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Team:
Rank: Officer Main: demon_1 Level: 1721 Joined: Fri Nov 02, 2007 2:52 pm Posts: 55 |
Im glad that subspace will be fixed. however a question is will there be a boost fo some kind to make up for the period of broken suits?
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Tue Jun 30, 2015 6:42 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
lol are you new here?
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Tue Jun 30, 2015 9:44 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
What topbuzz is trying to say is no, most likely not
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Jun 30, 2015 10:20 am |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4933 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Either way, this is a step in the right direction. With this, emperor and pvp changes it should be a wonderful time to play SS once it releases on Steam...
_________________ http://www.starsonata.com/suggestions |
Tue Jun 30, 2015 11:23 am |
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